Post by Zyp on Sept 19, 2023 20:56:30 GMT -5
Zyperious Warren
{General info}
Other Names: Zyp
Epithet: “The bullet”
Height: 4.5’, 5' 2" if you count the ears which I do.
Build: lanky but muscled
Age: 19
Gender: Male
Race: ¼ Human, ¼ Sky tribe, ½ Mink (Rabbit)
Occupation: Artillerist, Shipwright, Engineer, Self proclaimed genius
Bounty/Rank: 5,000
Other Names: Zyp
Epithet: “The bullet”
Height: 4.5’, 5' 2" if you count the ears which I do.
Build: lanky but muscled
Age: 19
Gender: Male
Race: ¼ Human, ¼ Sky tribe, ½ Mink (Rabbit)
Occupation: Artillerist, Shipwright, Engineer, Self proclaimed genius
Bounty/Rank: 5,000
{X-Pointz}
Total X-Poinz: 300
Used X-Poinz: 200
Total Rebate: 125
Used Rebate: 100
X-Poinz Record:
Total X-Poinz: 300
Used X-Poinz: 200
Total Rebate: 125
Used Rebate: 100
X-Poinz Record:
{click}
Action | Spent/earned X-poinz | Spent/earned rebate X-poinz | total x-poinz | total rebate x-points |
New Char | +300 | - | 300 | 0 |
Gearbox Gauntlets | -200 | +125 | 100 | 125 |
Gearbox slam | - | -50 | 100 | 75 |
Gearbox thrust | - | -50 | 100 | 25 |
{Personality and appearance}
Personality
Zyp is impulsive, friendly, awkward and kind. However, he struggles with things like personal space, reading the room, and other people’s property. Easily excitable and quick to invest, he throws himself into whatever he is doing wholeheartedly until it loses his attention, and he wanders off. Technology in particular interests him and he will occasionally take things of this nature that do not belong to him. Its not stealing because he intends to return it, but… sometimes he forgets. He has a strong sense of what is right and wrong that rarely takes social norms or law into account instead relying entirely on gut instinct. A somewhat dangerous habit given how gullible he is.
He is a terrible liar yet claims to be amazing at it as he does with most things since he has a pretty inflated sense of ego. Rarely facing his more personal or emotional problems, he instead buries them down behind a thick veneer of happy go lucky and sarcasm. He tries really hard to listen when other people speak, but there’s just so many interesting things in the world that he often fails to pay attention I mean who can listen to someone’s problem when there is a leaf blowing in the wind… where did the leaf come from? How did it get here? does the wind play with the leaf? or the leaf play with the wind?
It should be noted, however, that despite his exterior perpetual optimism he has distinct moments of lethargy and depression. These are few and far between, but can cause him to utterly give up on pretty much everything until something shiny attracts his attention and he forgets why he was upset and moves on with his life. Wide eyed and literally bushy tailed, Zyp is going to challenge the world… possibly destroying it in the process.
Appearance
4.5’ with 7” bunny ears, brown fur accented with light brown and white fur goggles usually hidden beneath his actual goggles. Zyp is lanky and surprisingly well muscled though it is hidden behind his downy soft fur (which he is very proud of). He carries himself with an air of bewilderment and enthusiasm simultaneously lost in thought and yet wide eyed as if every sight was new and every object interesting. Zyp makes his own clothes so they are normally patch work and haggard though his leather messenger bag is always well kept and polished since it contains his toys, gadgets, explosives, tonics and tinctures all half hazardly tossed within. He almost always has some singe, burn, or blemish on his clothing and the myriad of patch work repairs attests to this frequency. He keeps his pants rolled up and wears sandals easy to kick off as he “moves faster when his feet are free”. Additionally, he is almost always chewing on some sort of wood, both because it helps him think and because it keeps his teeth short. He has a pink button nose and long whiskers which extend beyond his cheeks. Tied to either side of the strap of his goggles he keeps rags which he sometimes ties together like a chinstrap to keep out of the way.
{Traits, Fighting style, Equipment, and Techniques}
Name: Gearbox gauntlets
Fighting Style: Gearbox karate
Rank: 2
X-points spent: 200
Rebate earned: 125
Description: Gauntlet prototypes recovered from a shipwreck by Zyp. While wearing the gauntlet the user can manipulate the size of a calibrated object shrinking them or growing them down between one tenth and ten times the original size. The effected objects cannot exceed one cubic foot in original size and must be made entirely of metal. Calibrating an object to be effected by the gauntlet takes several hours and the gauntlet cannot interact with any calibrated object further than three feet away.
Technical description:
"aspect like" quality: Size manipulation rank +2
Name: Calibrated wrench
Fighting Style: Gearbox karate
Rank: 0
Description: A typical steel seven eighths inch combination wrench, calibrated to the gearbox gauntlets and imprinted with the word Zyp on the handle.
Name: Calibrated hammer
Fighting Style: Gearbox karate
Rank: 0
Description: A typical 2 lbs metal shipwright hammer, calibrated to the gearbox gauntlets and imprinted with the word Zyp on the handle.
Name: Calibrated crowbar
Fighting Style: Gearbox karate
Rank: 0
Description: A foot long steel crowbar, calibrated to the gearbox gauntlets and imprinted with the word Zyp on the handle.
Name: Flash bang
Fighting Style: Gearbox karate
Rank: 0
Description: Zyp throws small glass balls filled with aluminum and potassium nitrate separated by a thin layer. when smashed they admit a burst of light and sound meant to disorient and distract.
Name: Throwing dagger
Fighting Style: Bar toss champion
Rank: 0
Description: Zyp throws a run of the mill throwing dagger, Zyp keeps a cornocopia of them on him at all time in case there is a cool target to try with.
Name: Smoke bomb
Fighting Style: Gearbox karate
Rank: 0
Description: Zyp throws Small glass balls filled with potassium nitrate, sugar, and sodium bicarbonate separated by a thin layer. they release a thick cloud of white smoke when they break.
Name: Gearbox slam
Fighting Style: Gearbox karate
Rank:1
Rebate X-points spent: 50
Description: while swinging a calibrated object, Zyp can rapidly increase its size and weight while maintaining momentum dramatically increasing the force of the blow. Since Zyp does not have inhuman strength it is very difficult for him to stop this attack once it has started.
Name: Gearbox Thrust
Fighting Style: Gearbox karate
Rank:1
Rebate X-points spent: 50
Description: Zyp rapidly increases or decreases the size of a calibrated object along a single dimension (X, Y, Z). Because of the sheering stress the efficacy of the gauntlets is halved and the object cannot be shrunk in this manner, making the maximum distance five times the original length being expanded.
Traits
Lapine Reflexes
(Hybrid starter trait - Inhuman dexterity)
Born from his bunny heritage Zyp has an innate danger sense and quick reflexes combined with the ability to move with incredible bursts of speed with limited range like a bunny hopping out of a predators jaws.
Island origins
(Hybrid starter trait - Inhuman speed)
Zyp grew up running and darting through the jagged rocks of his home island, combined with his mink heritage and lack of any friends his age. He spent his younger years racing against his own best times, becoming faster and faster.
Engineers might
(Hybrid starter trait - Inhuman toughness)
Maybe from his human/sky tribe ancestry maybe just life experience. Safety impedes progress as he always says. As a result Zyp has been blasted, thrown, blown back, battered, and slammed by just about every explosion, ship jib, or concussive wave he has ever generated accidentally or otherwise. Over time he's just gotten used to it.
Fighting Styles
Name: Fishman Karate
Focus: Unarmed martial art
Class: E
Description: Zyps martial arts basics, focusing on fluid movements and utilizing the enemies momentum against them, similar to judo.
Name: Gearbox Karate
Focus: Tech enhanced martial arts
Class: E
Description: Zyps' preferred form of combat integrates the defensive fluidity of fishman karate, with explosives, smoke bombs, flash bangs, and his gauntlets. This martial art style is about maintaining a close to medium range with the enemy (just out of sword distance) and using a combination of distraction, misdirection, and weapon size changes to disrupt the opponents flow and deal decisive strikes.
Name: Bar toss champion
Focus: Throwing weapons
Class: E
Description: Originally a technique developed from throwing darts or knives with the occasional sailor looking for repairs. Zyp got really into throwing weapons both for his innate talent and the advantages it offered in sparring with his physically superior Uncle Marco.
Equipment
Name: Gearbox gauntlets
Fighting Style: Gearbox karate
Rank: 2
X-points spent: 200
Rebate earned: 125
Description: Gauntlet prototypes recovered from a shipwreck by Zyp. While wearing the gauntlet the user can manipulate the size of a calibrated object shrinking them or growing them down between one tenth and ten times the original size. The effected objects cannot exceed one cubic foot in original size and must be made entirely of metal. Calibrating an object to be effected by the gauntlet takes several hours and the gauntlet cannot interact with any calibrated object further than three feet away.
Technical description:
"aspect like" quality: Size manipulation rank +2
Name: Calibrated wrench
Fighting Style: Gearbox karate
Rank: 0
Description: A typical steel seven eighths inch combination wrench, calibrated to the gearbox gauntlets and imprinted with the word Zyp on the handle.
Name: Calibrated hammer
Fighting Style: Gearbox karate
Rank: 0
Description: A typical 2 lbs metal shipwright hammer, calibrated to the gearbox gauntlets and imprinted with the word Zyp on the handle.
Name: Calibrated crowbar
Fighting Style: Gearbox karate
Rank: 0
Description: A foot long steel crowbar, calibrated to the gearbox gauntlets and imprinted with the word Zyp on the handle.
Techniques
Name: Flash bang
Fighting Style: Gearbox karate
Rank: 0
Description: Zyp throws small glass balls filled with aluminum and potassium nitrate separated by a thin layer. when smashed they admit a burst of light and sound meant to disorient and distract.
Name: Throwing dagger
Fighting Style: Bar toss champion
Rank: 0
Description: Zyp throws a run of the mill throwing dagger, Zyp keeps a cornocopia of them on him at all time in case there is a cool target to try with.
Name: Smoke bomb
Fighting Style: Gearbox karate
Rank: 0
Description: Zyp throws Small glass balls filled with potassium nitrate, sugar, and sodium bicarbonate separated by a thin layer. they release a thick cloud of white smoke when they break.
Name: Gearbox slam
Fighting Style: Gearbox karate
Rank:1
Rebate X-points spent: 50
Description: while swinging a calibrated object, Zyp can rapidly increase its size and weight while maintaining momentum dramatically increasing the force of the blow. Since Zyp does not have inhuman strength it is very difficult for him to stop this attack once it has started.
Name: Gearbox Thrust
Fighting Style: Gearbox karate
Rank:1
Rebate X-points spent: 50
Description: Zyp rapidly increases or decreases the size of a calibrated object along a single dimension (X, Y, Z). Because of the sheering stress the efficacy of the gauntlets is halved and the object cannot be shrunk in this manner, making the maximum distance five times the original length being expanded.
{Background}
Zyp grew up on a small island covered in jagged spire rock formations located on a rarely used passage within the Deul kingdom. He was raised by Uncle Marco a one-legged fishman shipwright and long retired white beard pirate who took him in after finding hime among a wreckage on the beach. For the next 16 years of his life, he lived on this tiny island, in a lighthouse dock learning under the strict but caring tutelage of Marco Warren. Over the years Marco endeavored to teach him about engineering, fighting, and the world beyond their island. Aside from Marco, Zyp would listen to stories from the occasional sailor dreaming of the world: the adventure, the excitement, and the sweet sweet tech.
He spent his days assisting Uncle Marco, repairing the light house, keeping up the generator, detailing and fixing the occasional ship who would dock. Now and then, a pirate would even dock for repairs held in check by the symbol of white beard on Marco, or by the elderly but still strong dockmaster himself. In the evening he would sneak off into the mountains, running through the hills even setting up his own workshop in a hidden cave. As the years passed Zyp showed an innate aptitude as an engineer and to a lesser but still somewhat impressive extent a fighter. Though Marco did not regret his time as a pirate he worked hard to not influence Zyp to become one as a life on the lamb had its drawbacks. However, when a ship bound for Nuovo Romano happened to make port Zyp stowed away, intent on “stealing all their secrets” to help him accomplish his dream. Yet fate had different plans when the ship went down in a storm, resulting in the second time Zyp survived a wreck.
When Zyp came to, he had washed up on an abandoned island, remembering his uncle’s advice he started a log. For the next week he explored the island, trying to get to know every inch of it. Though it had trees they were mostly palm trees, poor wood for ship building without any tools. It took awhile, but he finally did find something of interest, a hidden cove at the base of the far side of the island. As an initial attempt he secured a woven rope to a palm tree and tried to climb down. However, in his haste to find out what was below he did a poor job clinching the knot and tumbled to the ground slamming with a crunch. Dazed, bruised, and tired he slept on the little beach at the base of the cliffside that night. In the morning he began to explore and that’s when he discovered the strange metal shape sunken just off the shoreline. A research vessel of unknown origins which had wrecked here many years before.
Rested and energized, Zyp threw himself into exploring the ship as much as possible while the sun was out, camping on the beach at night and diving to find what air pockets he could during the day. In time he eventually made several useful discoveries including the gearbox gauntlets that would become his most treasured possession. Armed with his salvaged tech which included a small but appreciable supply of rockets he crafted a rudimentary boat, escaping the island and though somewhat indirectly as he had no clue how to navigate made his way home.
When Zyp returned home, he knew something was wrong. The island felt empty, somehow lessened… by the time he made his way to Marcos room he knew what he would find… He didn’t know how… but he knew. Based on the state of the house he guessed Uncle Marco died the very night he had stowed away, or soon after. It took him awhile to bury the body, awhile to go back into the room. But eventually he did, saying goodbye to his father and only friend. The months blurred for the despondent rabbit boy, but in time, he began to work again. First repairing the light house, refueling the generator, and mostly just pretending everything was fine. But the island was no longer home, and one night Zyp found Marco’s log tucked away in the shrine that had once been his room. The tales of adventure and a final postscript to the son he never expected, lit a fire within Zyp driving the shadows away with purpose.
It took months to prepare, but he built a craft even taking pieces from the light house itself and attaching the few rockets he had left to the hull. But soon the SS unsinkable was ready to sail, paddling out to deeper waters he readied himself and ignited the rockets. It was a disaster, the ship fired off uncontrollably careening across the water surface, the force of acceleration pinning Zyp to his seat. Luckily or unluckily, happenstance intervened once more in the form of a pair of naval ships on patrol. Zyps dangerous craft plowed through the hull of the first, slowing down enough to allow him to finally shut off the engine. Frustrated with his designs and feeling badly, he tried to apologize to the naval officers, but they started to shoot at him! Thinking them rude and overly dramatic, Zyp took a risk and flipped on the engine once again, barreling forward not even noticing the second ship until he had pierced halfway through the hull. The SS unsinkable now essentially a runaway rocket careened through the water in a wild twisting path untill hitting a sand beach and gaining altitude as it fired off a dune just as Zyp managed to abandon ship. Staring at the smoldering wreckage of his ship Zyp pulled out his log book to jot a note down. Penniless and geared with nothing but the items in his bag and the clothes on his back… His adventure begins.
He spent his days assisting Uncle Marco, repairing the light house, keeping up the generator, detailing and fixing the occasional ship who would dock. Now and then, a pirate would even dock for repairs held in check by the symbol of white beard on Marco, or by the elderly but still strong dockmaster himself. In the evening he would sneak off into the mountains, running through the hills even setting up his own workshop in a hidden cave. As the years passed Zyp showed an innate aptitude as an engineer and to a lesser but still somewhat impressive extent a fighter. Though Marco did not regret his time as a pirate he worked hard to not influence Zyp to become one as a life on the lamb had its drawbacks. However, when a ship bound for Nuovo Romano happened to make port Zyp stowed away, intent on “stealing all their secrets” to help him accomplish his dream. Yet fate had different plans when the ship went down in a storm, resulting in the second time Zyp survived a wreck.
When Zyp came to, he had washed up on an abandoned island, remembering his uncle’s advice he started a log. For the next week he explored the island, trying to get to know every inch of it. Though it had trees they were mostly palm trees, poor wood for ship building without any tools. It took awhile, but he finally did find something of interest, a hidden cove at the base of the far side of the island. As an initial attempt he secured a woven rope to a palm tree and tried to climb down. However, in his haste to find out what was below he did a poor job clinching the knot and tumbled to the ground slamming with a crunch. Dazed, bruised, and tired he slept on the little beach at the base of the cliffside that night. In the morning he began to explore and that’s when he discovered the strange metal shape sunken just off the shoreline. A research vessel of unknown origins which had wrecked here many years before.
Rested and energized, Zyp threw himself into exploring the ship as much as possible while the sun was out, camping on the beach at night and diving to find what air pockets he could during the day. In time he eventually made several useful discoveries including the gearbox gauntlets that would become his most treasured possession. Armed with his salvaged tech which included a small but appreciable supply of rockets he crafted a rudimentary boat, escaping the island and though somewhat indirectly as he had no clue how to navigate made his way home.
When Zyp returned home, he knew something was wrong. The island felt empty, somehow lessened… by the time he made his way to Marcos room he knew what he would find… He didn’t know how… but he knew. Based on the state of the house he guessed Uncle Marco died the very night he had stowed away, or soon after. It took him awhile to bury the body, awhile to go back into the room. But eventually he did, saying goodbye to his father and only friend. The months blurred for the despondent rabbit boy, but in time, he began to work again. First repairing the light house, refueling the generator, and mostly just pretending everything was fine. But the island was no longer home, and one night Zyp found Marco’s log tucked away in the shrine that had once been his room. The tales of adventure and a final postscript to the son he never expected, lit a fire within Zyp driving the shadows away with purpose.
It took months to prepare, but he built a craft even taking pieces from the light house itself and attaching the few rockets he had left to the hull. But soon the SS unsinkable was ready to sail, paddling out to deeper waters he readied himself and ignited the rockets. It was a disaster, the ship fired off uncontrollably careening across the water surface, the force of acceleration pinning Zyp to his seat. Luckily or unluckily, happenstance intervened once more in the form of a pair of naval ships on patrol. Zyps dangerous craft plowed through the hull of the first, slowing down enough to allow him to finally shut off the engine. Frustrated with his designs and feeling badly, he tried to apologize to the naval officers, but they started to shoot at him! Thinking them rude and overly dramatic, Zyp took a risk and flipped on the engine once again, barreling forward not even noticing the second ship until he had pierced halfway through the hull. The SS unsinkable now essentially a runaway rocket careened through the water in a wild twisting path untill hitting a sand beach and gaining altitude as it fired off a dune just as Zyp managed to abandon ship. Staring at the smoldering wreckage of his ship Zyp pulled out his log book to jot a note down. Penniless and geared with nothing but the items in his bag and the clothes on his back… His adventure begins.
{Zyps log}
Survivors Log 1:
As the only survivor of this tragedy, which in case this is found on my waterlogged corpse was entirely not my fault. I feel I must leave a record of the days to come, luckily I happened to have a fresh notebook. First off if you are not my Uncle Marco please skip the next part.
Uncle Marco, if you are reading this then I am dead… Which yeah… kinda a bummer. I mean I guess not so much to me anymore on account of the whole dead thing… but like for you definitely, cause of our bond and stuff. Also don’t you go saying this is all your fault cause that’s a lotta guilt to leave on a dead man and all... so yup, guessing I shoulda listened to you, lets call that admission my gift from beyond the grave or something? Anyway, you are the best parent a rabbit could ask for. Sorry I wasn’t the best son.
Well thanks for not reading that, super cool of you. Unless you did read it in which case Screw you! Go drown in the ocean.
My new lodgings are a small remote island somewhere in the north blue there are some fruit bearing trees and a tiny lake with maybe fish? I’ll explore the farside of the island where the trees get a bit thicker tomorrow.
Survivors Log 2:
Built a lean-too, a fire pit, and a couch… might as well get comfortable while I wait. Thinking of making a telescope to look at the stars to help figure out where I am. Current challenges are the following: One how to make a lens given the limited resources. Two how to navigate by stars. Further updates to come.
Survivors Log 3:
Scrapping the telescope idea, new plan signal fire plus additional island investigation there seems to be a cove on the far side of the island not sure how to get down.
Survivors Log 4:
Falling seems to have worked to get to the cove… getting back up seems more problematic.
Survivors Log 5:
Holy mother of carrots, just below the surface in this cove is the craziest laboratory I have ever seen the door has some strange faded double circle symbol but even the exterior tech looks awesome. There are several bodies too old to identify outside the front looks like they died defending it? Drowned due to tidal risings? Not sure but that makes this ostensibly a grave doesn’t it… I can’t rob a grave. It’s wrong so I will not do it.
Survivors Log 6:
The inside of the lab is amazing. Most of it is flooded but its not a facility in the standard sense it’s a ship! I think it was sunk in a battle as there are scorch marks on the exterior. Not all of it is flooded though, there are a few pockets of air in some of the rooms. What were they researching? Soo many questions? Do they have snacks?
Researchers Log 1:
I have stumbled upon something truly awesome. It appears to be a storage area of prototypes, items near or at completion and I think I can fix some of them based on what little notes remain. There’s a pair of gauntlets that look particularly cool and what appears to be a series of notes on rocket prototypes.
Researchers Log 2:
As of yet I cannot seem to determine what the gauntlet does, there is a clear intake mechanism of some sort but its purpose is as of yet unknown. I found a sealed metal box as I was returning to the surface I’ll break it open in the morning… need sleep and snacks… tired and hungry.
Researcher Log 3:
So I have been a bit negligent with notes. I think it’s been a week, possibly two. The research notes in the box made everything clear, the gloves are a research tool allowing the wearer to manipulate the size of their tools. I am calling them the gearbox gauntlets because that’s cooler than project synthesis. With time I can integrate these with Techman karate to create Gearbox Karate. Marco is going to be so jealous. No time to write, work to be done.
Researchers Log 4:
With the utility of my new gauntlets I have been able to search more of the ship. While most of the ship is pretty much wreckage I found some canned goods which seem reasonable as well as a large sealed safe, I think I can rig a pulley to lift it out and pry it open on the beach.
Researchers Log 5:
ROCKET PROTOTYPES! the safe had rockets in it. With these I don't need to learn how to sail I can just launch across the water far enough to hit a shipping lane... or even make it home.
Side note: should not have trusted the canned goods.
Side note: should not have trusted the canned goods.
Researchers Log 6:
I have made it home… Marco died seems shortly after I left..
Researchers log 7, 8, 9, 10, 22?:
Adventures log 1:
First off sorry it’s been over a year since my last real entry. Today I finally read Marcos diary his last notes were a message to me, to leave the island and chase my dreams. I am not giving up, I am going to become the greatest engineer this world has ever seen! I'm gunna build a flying ship! To start I need to get to the grand line, that's where all the cutting edge stuff is! I start work on a one-man rocket powered sea vessel today which I have affectionately christened the S.S. Unsinkable.
Adventurers log 2:
Initial tests of the SS. Unsinkable showed the ship to be an incredibly fast but difficult to handle the speed also seems to induce some kind of partial black out. Unfortunately, this led to the sinking of two naval ships near Jreum island after accidentally plowing through the first, I stopped to apologize but I don’t think they heard me over the gun fire… obviously I had to flee and should have checked for the other ship before accelerating. Ultimately though I apologized as I was leaving so, I think the marines will just let it go. Unfortunately, docking the ship also is problematic as stopping without hitting something has proven to be difficult. Though it did live up to its namesake by never sinking, it smashed into a stone wall about 20 yards inland and shattered… I think some sort of cork or rubber bumpers should be a good inclusion for the design of the SS Unsinkable II.