Post by kriskenkrowe on Nov 27, 2019 0:05:06 GMT -5
Krisken Krowe
Other Names:– The Merchant, Coldheart
Epithet:– Strifemonger
Height:– 5’7
Build:– Slim
Age:– 28
Gender:– Male
Race:– Human
Occupation:– Arms and Supply Shipping and Dealing
Bounty/Rank:– N/A
Total X-Poinz:– 300
Used X-Poinz:– 300
Personality
Krisken Krowe is a patient and methodical individual who rarely gives in to rash action. Both in the business world and on the battlefield, he believes that one has no choice but to put their best foot forward and to make the ideal decisions. Krowe comes from a family that is suffering very hard times, and his primary goal in life is to make those who are counting on him at home happy and comfortable. To that end, he wants to assure that he presents the best version of himself in any situation. He dresses finely, and holds himself with a reserved confidence. His posture is rigid and he is unfailingly polite. He is also a determined fellow, with an almost unhealthy amount of work ethic. A man who will toil with single minded focus to achieve his goals. This sometimes translates into an extreme seriousness and a general lack of humor. Only in private and when he is relaxed do you ever see him really crack his shell. It is this behavior that had earned him the nickname “Coldheart” among those who work with him. Sloppiness is the bane of Krisken’s existence, and he will go out of his way to fix messes. This urge is intense enough that it’s basically a compulsion and he is highly discomforted by disorder of any kind.
Appearance
Krisken is not particularly tall, standing at only 5’7. He is thin, and physically doesn’t appear very imposing. He has jet black hair, and rather pale skin. His eyes are black as well, and his expression is always set into a frown. His stare has been called intense, though more often than not it’s just his neutral expression. He tends to dress in fine clothing even in casual settings, donning a black suit with a violet shirt and black tie underneath. Krisken’s hair is cropped short and is always slicked and styled into immaculate neatness.
Traits
- Plastic Body (Positive/Devil Fruit)
As a result of eating the Kaso Kaso no Mi, Krisken’s body is made out of the same durable plastic that he can generate. This makes him naturally very durable, with his skin having the same density as the plastic. The plastic properties don't impede his movement. He can also produce seemingly endless amounts of the substance, and by its nature, the plastic is rather easy to manipulate and shapes with remarkable ease.
- Inhuman Toughness
(Positive)
Your natural tolerance to pain, bulk or armour protects you from damage to an extent, allowing you to persevere through injuries that would cripple or incapacitate anyone else. Just remember, you’re not indestructible!
- Inhuman Swiftness
(Positive)
Intense training or natural agility makes you able to move more quickly than anyone else, though not at blinding speeds. You’re faster and a lot harder to hit while moving around. This does not apply underwater – see Supreme Swimmer for the aquatic counterpart.
Fighting Styles
-- Plastic Artifice --
Kaso Kaso no Mi (Plastic Plastic Fruit)
Using a combination of his prodigious memory, and the extreme malleability of plastic, he fights by creating a vast arsenal of tools, traps and mechanical marvels out of plastic. His ability to create construct out of plastic is still in its infancy, but with his talents he's already learned how to make a few specific constructs as simply as breathing. The complexity of mechanisms he can make are little more than the most simple of machines, but even they can be potent when done at a large enough scale.
Name:– Lluvia de Espadas (Rain of Blades)
Fighting Style:– Plastic Artifice
Rank:– 1 (50 xPs)
Description:– Krisken Krowe unleashes a flurry of plastic blades at an enemy in front of him. He can widen the spray from a narrow line to a wide cone. The swords he makes are guard-less and double edged to allow for maximum damage.
Name:– Flur de Viento (Flower of Wind)
Fighting Style:– Plastic Artifice
Rank:– 1 (50 xPs)
Description:– Krisken Krowe creates a simple machine out of plastic, with himself serving as the force of motion. He conjures what is basically a propeller and high powered fan. It serves as a multi-purpose weapon, shield and deterrent. Those who stand in front of it when it is going at full power, will get blown off their feet by the powerful air current. The propeller can be thrown like a large ninja star, and can move fast enough to cut through trees.
Name:– Muro de Escudos (Shield Wall)
Fighting Style:– Plastic Artifice
Rank:– 1 (50 xPs)
Description:– Krisken summons a large wall of plastic in front of him, providing him and whom ever else is behind the wall, protection from oncoming attacks.
Background
Krisken Krowe was born as the scion to a shipping company called Lamont and Harding, named so after the founders of the company Lamont and Harding Krowe, who had been delivering products all throughout the East Blue for decades on their own before expanding into a respectable company with hundreds of employees and several ships to their name. For a long time, L&H was quite successful, known for its honest business ethic, and its general reliability. They had a small, but ever growing presence on the market, and they managed to steal several notable customers from other businesses who had long enjoyed their place atop the corporate hierarchy.
L & H’s success however, engendered a rather large amount of ill will from those competitors who saw the up and coming shipping company as a threat. At first, there came a plethora of offers to buy out Lamont and Harding. The matriarch of the family, Susanna Hawthorne Krowe, refused any and all attempts by other companies to subsume L&H, and as a result, she spit in the face of many who saw L&H as encroaching upon their hard won territory. So naturally, as a way to put L&H in its place, those competitors began to manipulate the market against them through a combination of threats, rumor mongering and other underhanded methods.
While L&H wasn’t completely tanked by these subtle attacks, it wasn’t big or established enough yet to come through the trade war unscathed. L&H was a mere shell of its former self, with most of the less loyal employees being forced to seek greener pastures, seeing L&H as a ship just one more bad storm from sinking. That being said, the eldest son of Susanna. A young enterprising business man by the name of Krisken Krowe, had an idea of expanding their trade outside of the East Blue. Few of their competitors had presences on multiple oceans, let alone the grand line. It was only logical that in order to regain their former status, and then to exceed it, their prospects too needed to undergo an expansion.
Unable to spare any ships, but willing to provide money for passage, along with the paper work needed to represent L&H’s business dealing abroad, Krisken embarked on a venture to bring L&H to the world at large, and to be the first shipping company to deliver goods and services from the Blues to the New World.
Though it was a hard couple of months, Krisken found himself on a ship to small series of small islands in the West Blue called The Gen Crossings, named so for the small canals formed between each of the rather closely clustered land masses. There he met up with a man named Mamoen who lived in the smallest of the Crossing islands, with whom he had been corresponding with for some time via letters and transponder snail, discussing a possible business alliance. To Krisken’s dismay however, Mamoen was in dire straits due to the antics of a band of outlaws that had been terrorizing the people of the island. They were draining towns of their resources and waylaying Mamoen’s shipments both on land and by sea. If Krisken wanted access to the man’s company and trade routes, the outlaws would need to be dealt with.
However, Krisken was by no means capable of dealing with the problem on his own. Though he’d been trained in self-defense at a young age by his father before he passed, he knew that he would be hard pressed to take on a whole crew of vicious criminals. So, since brawn wouldn’t serve him, he decided to try brains instead. He did a little digging into the outlaw attacks, trying to determine their motives. He discovered that while they were drawing away a fair amount of wealth from Mamoen’s caravans, there was more to their presence in this area than originally simple banditry.
In a process that took little over a week, he spoke to locals from all over the island, gathering intel about what they had seen and heard. Krisken managed to piece together that the outlaws were seeking a treasure chest in this area, said to have been left there by a pirate named ‘Black Eyed’ Grim. The contents of the chest were said to be incalculably valuable, at least by the standards of a group of roughshod outlaws. They were absolutely certain that the chest was on the smallest of the Crossing Islands.
While this didn’t exactly present any easy solutions for Krisken, it gave him another lead to follow. If they could find the chest before the bandits, they could use that as a bargaining chip, or just leave with the treasure and sell it for vast amounts of cash. If nothing else, and worst came to worst, they might be able to convince the outlaws to just leave, giving them what they came for. So, once again, Krisken began to dig.
In the midst of this digging, Krisken discovered that Mamoen, was the great grandson of Grim, and that in some of his family histories, mentions of something that could be a treasure gave some details of where it might be hidden. It also mentioned that the treasure was cursed, and that it was hidden to keep others safe from it.
Not deterred, Krisken followed a series of clues to various points of the island. Each successive clue contained a warning, claiming that the treasure would corrupt the souls of those who found it and that it should only be used if situations were at their most dire. The notes claimed that the treasure would turn the ocean against you. Mamoen, who was doing much of this investigating with Krisken, was growing increasingly apprehensive. Krisken however, was practically gleeful, or at least he wasn’t frowning, which was basically the same thing. He’d been given a mystery to follow, and a task to complete. He relished in the progress he was making towards his goals and as they roamed towards the end of riddle filled path, Krisken began to feel a fluttering anticipation. The final clue had taken them to a rather treacherous Cliffside at the edge of one of the largest islands. The clue itself had read, “On the grey marred third, the greatest where green and blue meet, since you would not be deterred, the black crescent moon will watch you eat.”
Perplexing as that final clue might have been at first, they walked along the Cliffside until they found a small cave. The entrance, against the unlit darkness within, did indeed resemble a crescent moon. Not wasting any time, Krisken walked inside. Mamoen, who was well and truly concerned by now, did he best to put on a brave face. They travelled for over a minute along a long series of tunnels marked by arrows. They finally came to a large open room, filled with more than just one chest. There were other treasures within. A fair number of coins. But it was clear to them, as soon as they entered, that the chest that sat in the center of the room, of dark polished wood and metal bands, was the object they sought.
Hands trembling, Krisken opened the chest which was, surprisingly, unlocked. There were, oddly enough, no gold or jewels. There was no ancient evil, or monstrous presence. Instead, there was a single, exotic looking fruit of a kind he’d never seen before. Mamoen, who had taken it upon himself to duck behind a nearby rock formation, looked chagrinned at his own melodrama. The two of them looked at it, and neither of them knew it for what it really was. Krisken, who wasn’t really sure what to think of their discovery, stood above the fruit for several moments.
He considered his options, and as did that he slowly began to notice that the fruit was rather asymmetrical when he looked at it from this angle. He frowned and moved to look at it from another way. But no matter which way he observed the fruit, it simply looked wrong. A compulsion overtook him, and he realized that this fruit was indeed truly cursed. Cursed to be a vessel of chaos in an otherwise well-ordered world. How dare it be so uneven, so impossibly oblong?
He reached over to a set of nearby knives with fine, jewel encrusted hilts. He took one, and before he really even processed what he was doing, he began to cut into the fruit. He sliced off very precise amounts and the stem, until what remained of the fruit was a perfect square. When he came back into focus, he sighed frustrated, realized what he’d done. Mamoen was back to panicking again, for which Krisken could hardly blame the man. Deciding that there was no harm in it at this point, Krisken took a bite of one of the many bits of sliced off fruit that lay about him. After all, it would be wrong to just leave them her all messy like they were.
When he tasted it, he had immediately regretted doing so. The flesh of the fruit was so indescribably foul, that he almost puked up the bite he took. He coughed and spluttered and the decided that they should just take the chest the fruit once rested within, and filled it with as much of the treasure around the fruit as they could. They spent the time filling the chest, and then made the long trek back to the smallest island.
While they went, Krisken began to feel strange. The skin on the back of one of his hands was very pale, deathly so. When Krisken prodded at the spot, it was not supple, but instead, it was tough, and cold. It wasn’t like anything he’d seen before. His hand still moved and felt as normal. He soon found out that he’d changed after eating the fruit. His body became capable of producing massive amounts of some grey/white matter that could take a variety of shapes. By the time Krisken and Mamoen had returned, Krisken was already making objects from this substance of various shapes.
They ran some tests with the substance, indicating its durability and its general nature. They found out that with a template to work from, making objects was far more efficient. Krisken also found that once he’d made an object once, making it again in the future was much easier. He began to help the town by supplying them with weapons, copies of currently existing weapons made from what he would later come to know as a white plastic. He even added fortifications to the town, using the plastic to shore up existing walls, and to make new ones. He found that there was no limit to the amount of matter he could make.
Eventually, the outlaws came to the village to collect their Monthly tithe from the people. Krisken and the people were ready. With his new abilities, sweeping away enemies with swords and plastic enhanced punches, and with the town’s arsenal of plastic arms, they managed to drive away the outlaws, and restore safety for their trade routes. Mamoen and Krisken eventually came to an arrangement, and Mamoen gave Krisken leave to sail for free on any ships in Mamoen’s fleet, which had a fair reach in this area. L&H had taken its first step towards its goals.
From here, Krisken has been traveling, looking for other opportunities to enhance his family’s presence across the world. While he is known to help those in need however, he has also taken to working with unsavory types of all sorts, willing to subvert the law in order to attain more wealth and power. Once he found out that he could create and sell weapons and armors in bulk, he knew that arms dealing would be very profitable, among other ventures. It gained him a reputation as a war profiteer among some circles, and as someone who thrives off of the pain and conflict of others. Krisken thus became known as the Strifemonger by those who disdained him, and simply as the Merchant by more or less everyone else.