Post by Mr. Moon on Apr 26, 2023 0:54:31 GMT -5
<Sigurd Rann>
Epithet:– Headsman
Height:– 210 cm
Build:– Muscular
Age:– 28 years
Gender:– Male
Race:– Human
Occupation:– Mercenary
Bounty/Rank:– None
Class:– D
Allied With:– M.A.R.I.
Cost:- 100 Points + 25 Account Rebate
{Spent Points}Normal Points
Sigurd Rann (D-class NPC) - 100 Points
Rebate
Sigurd Rann (D-class NPC) + 125 Rebate
Castellan Axes (Rank I Equipment) - 75 Rebate
Armour (Rank I Equipment) - 50 Rebate - 25 Account Rebate
Sigurd Rann (D-class NPC) - 100 Points
Rebate
Sigurd Rann (D-class NPC) + 125 Rebate
Castellan Axes (Rank I Equipment) - 75 Rebate
Armour (Rank I Equipment) - 50 Rebate - 25 Account Rebate
Personality:– Sigurd is ruthless and bellicose man who feels more comfortable on the front lines than in the comfort of civilisation. He is also very bold and direct, not afraid to speak his mind and to do what he deems necessary to accomplish his goals. Although he is trying his best to stay closed off emotionally, he occasionally can find a kindred spirit and around these rare people he can show his more caring and jovial side. While seen as violent and barbaric by many, Sigurd also has his own code of honour and respect for fellow warriors, which however somehow diminish if the person is question is a Devil Fruit user as he possess natural distrus that borderline with hatred towards them.
Appearance:– Sigurd is intimidating man, tall and heavily muscular, with a wild face, short mane of ginger hair and beard of the same colour accompanied by dark green, almost brown eyes. Under normal circumstances he wears simple pants of dark colours, shirt and leather jacket, with his twin axes secured at his belt. When getting ready for large battle, he adds a full plate armour of golden colour to his gear for extra protection.
(References only, all rights belongs to the author)
Traits
Inhuman Strength
E-class
Befitting his large stature, Sigurd possess an incredible level of raw physical strength. Thanks to that he can express capacity for lifting and carrying and destructive power, that is far above what should be possible for normal human being.
Inhuman Toughness
E-class
Accumulating his fair share of injuries over the course of his career, Sigurd´s body compensated by becoming incredibly tough and resilient to the point where he can absorb punishment that would kill normal human and still keep fighting.
Inhuman Reflexes
E-class
Spending most of his time on the battlefield, Sigurd developed incredibly fast reflexes, that allows him to react on sudden changes in his environment and surprises way faster than should be possible for normal human being.
Inhuman Accuracy
D-class
While preferring his axes over firearms, Sigurd was trained in the usage of fireamrs as soldier and later, when he received his new weapon from Magnus, he continued in his training to the point where he developed inhuman levels of accuracy, allowing him to hit his target over a long distance just as to use his firearms with deadly effectivity in a melee.
D-class
While preferring his axes over firearms, Sigurd was trained in the usage of fireamrs as soldier and later, when he received his new weapon from Magnus, he continued in his training to the point where he developed inhuman levels of accuracy, allowing him to hit his target over a long distance just as to use his firearms with deadly effectivity in a melee.
Name:- Headsman
Focus:- "Axes"; "Gunslinger";
Class:- D
Description:- Headsman is, highly offensive martial art, that’s focusing on the usage of dual wielding axes to generate never ending whirlwind of attacks. Who would mistaken it for simple wild aggression would be in for rude awakening however, as every swing, every sweep of his deadly weapons follows calculated pattern, designed to redirect incoming attack with one weapon, while opening his opponent for counter with another one.
- D-class
- Mastered Bladework (Passive Advancement AI):- Training tirelessly with his axes for decades, Sigurd´s body developed muscles that seems to be specialized in swinging his weapon of choice, thanks to that, his axe-work is much faster than it should be, although real blinding speed is still out of his reach.
- Mastered Bladework (Passive Advancement AI):- Training tirelessly with his axes for decades, Sigurd´s body developed muscles that seems to be specialized in swinging his weapon of choice, thanks to that, his axe-work is much faster than it should be, although real blinding speed is still out of his reach.
Techniques
- None
Equipment
Name:- Castellan Axes
Fighting Style:- Headsman
Rank:- 1
Description:- Watcher´s axes is pair of unique weapons created for Sigurd by Sigrid. Despite their name, they are not axes at all, but rather short and sturdy rifles, with straight, steel body, that have a wide axe blade attached to the upper part of its body, just behind barrel instead of bayonet, hiding high-capacity magazine between the body of the gun and curve of the blade. This unique design allows Sigurd to combine his usual axe-based style with shooting, either to attack from distance, or to surprise his opponent in close quarters combat.
- Semi-Automatic (Trait):- The firearm these axes are based around is semi-automatic, magazine fed pistol, that allows Sigurd to repeatedly fire individual shots during combat, without needing to reload it first.
Name:- Armour
Fighting Style:- Headsman
Rank:- 1
Description:- Similarly, to his new commander, Sigurd wears a full suit of simple baroque armour of burnished copper and gold that has breastplate decorated with the motif of unfurled eagle wings. The whole suit was crafted by Sigrid from “auric metal” special alloy invented by her, that possesses the colouration of shining gold, with the durability of finest steel. Unlike regular armour of its age, this one has enlarged pauldrons decorated with pair of black crossed axes each.
- Durable (Trait):- Well crafted suit of baroque armour, this piece offers its bearer substantial boost to his durability as the metal plates posses the ability to either completely block or at least mitigate the harm caused by most physical attacks.
Background
Sigurd was born on a small island in the North Blue, that was tore by devastating war between two nations that raged for decades. Lacking sufficient manpower Sigurd´s country didn´t shy away from using war orphans as children soldiers, with the Headsman being one of these unlucky souls. Childhood in trenches shaped him and the remaining survivors into vicious, war like creatures that didn´t know much outside of constant cycle of violence so when the war finally ended, there was no chance that they would be able to integrate into peaceful society.
He was already an adult man when the war ended, and he had no home and no skills besides surviving and taking lives. Some of his old friends were driven mad by this, some took the path of crime Sigurd find a different trade for himself. He became a bounty hunter and good one. His nickname Headsman coming from the fact, that he never brought his target in alive, using their heads as a proof of job well done.
Naturally as an bounty hunter he came to contact with many marines over the years, making friends among some of them, with his closest friend being Peter. Sigurd mocked the marine lieutenant many time about his seemingly indestructible relationship with marines, so when he met him outside of uniform, wielding a strange weapon it naturally picked his curiosity. The two men spent some time over beer, before Sigurd decided to continue his career as a member of M.A.R.I.
He was already an adult man when the war ended, and he had no home and no skills besides surviving and taking lives. Some of his old friends were driven mad by this, some took the path of crime Sigurd find a different trade for himself. He became a bounty hunter and good one. His nickname Headsman coming from the fact, that he never brought his target in alive, using their heads as a proof of job well done.
Naturally as an bounty hunter he came to contact with many marines over the years, making friends among some of them, with his closest friend being Peter. Sigurd mocked the marine lieutenant many time about his seemingly indestructible relationship with marines, so when he met him outside of uniform, wielding a strange weapon it naturally picked his curiosity. The two men spent some time over beer, before Sigurd decided to continue his career as a member of M.A.R.I.