Post by Greil9 on Dec 15, 2017 12:14:00 GMT -5
-Character Name: Kenro Sordan
-Character Epithet: Wandering Wave
-Height: 191cm
-Build: Muscular
-Age: 25
-Gender: Male
-Character Alignment: Chaotic Good
-Character Race: Human
-Character Job: Traveler
NOTE: This character uses an old-system pro-package (2/2 free ones from getting a character to D-class)
Personality:
Personal Traits:
Kenro is very noticeably muscular, having trained for that specific purpose for the last several years and being adequately fit even before that. He keeps his black hair and chin shaved to a minimal length, though never completely removes either. His brown eyes, despite seeming rather piercing, are often lax and inviting. On the left side of his stomach he has a notable scar from a stab wound.
Kenro usually dons a brown chest-revealing long leather vest adorned with a hood, as well as a pair of navy-colored baggy cloth pants tied with a red cloth belt. His shoes are a simple pair of sandals.
FiSts
Starting XPZ: 300
Xpz Earned: 150 (Pro-package start)
Xpz Spent: 225
3x Rank 1 Tech: 50 Xp x 3=150eXp
Weapons & Items:
Traits:
Cold Mountain Adaptation
0 X-Poinz
Human Bonus Trait #1
Due to having done years of physical training at the mountains of North Blue, Kenro's body has adapted to dealing with cold temperatures. Even without proper cold gear, anything above -10 celsius isn't even a challenge to him. He also has minor resistance to lower oxygen conditions.
Inhuman Stamina
0 X-poinz
Human Bonus Trait #2
Another benefit of his style of training is that Kenro has minimized the strain he normally puts on his muscles, leading to him having a beyond human-level stamina, bordering inhuman. He could easily start running at the crack of dawn and last late into the night. This does not translate to endurance against blows taken.
Fighting Styles (FiSt):
Way of the Flowing Water
Class "E", 0 X-Poinz
Focus - Martial arts, muscle control
Kenro practices the style first created to mimic the properties of water, as it can take many forms and properties. The usual mantra of the style goes "Flow smooth as a swift stream, then strike fierce as a crashing tidal wave." The style focuses on controlling ones muscles to suit the needs of their current situation. Usually this means keeping them relaxed to retain flexibility and fast jabs to weaken a foe before tensing them for a finishing blow.
Masters of the style can control themselves to a degree where their tense strength is beyond human limits and their swift motions actually resemble flowing water, though Kenro is still novice in the style. The strength may also reach superhuman levels through proper training, though only for briefest moments used for a powerful strike. To force using this level continuously or too many times in rapid succession would put too much strain on a user who isn't normally capable of superhuman strength.
While most practitioners only use hand to hand combat as the style was developed with it in mind, some also mix in simple martial arts weapons like staves, tonfa or nunchaku.
Abilities/ Techs:
Flowing Jab
Rank 1, 50 X-Poinz
FiSt – Way of the Flowing Water
Kenro strikes a series of 3-4 jabs while trying to avoid the enemy offense, attempting to "flow" past any incoming blows. Due to the relaxed state, each jab is rather weak and can be easily defended against. Can be performed with a weapon.
Crashing Wave Palm
Rank 1, 50 X-Poinz
FiSt – Way of the Flowing Water
Focusing all of his muscles to a smooth motion before tensing them a split second before the impact, Kenro strikes with a powerful palm thrust above his natural strength.
Twin-Stream Cross
Rank 1, 50 X-Poinz
FiSt – Way of the Flowing Water
Kenro initiates this technique by using a hard straight punch to knock his opponent backwards or at least put them on guard. Afterwards he steps behind his foe by relaxing for a brief second between blows, delivering an elbow strike to their back. The principle of the move is to move the opponent in one direction, then increase the force of his second strike by attacking against the motion created.
Historical Highlights:
-Character Epithet: Wandering Wave
-Height: 191cm
-Build: Muscular
-Age: 25
-Gender: Male
-Character Alignment: Chaotic Good
-Character Race: Human
-Character Job: Traveler
NOTE: This character uses an old-system pro-package (2/2 free ones from getting a character to D-class)
Personality:
Personal Traits:
- Laid back: Kenro is nearly always relaxed, choosing not to worry about things too much. This is partially since very little in life can worry him, as he has no possessions to lose, no enemies to fear and no long-time relationships to worry over. Things he had yesterday might already be gone as he moves to his next destination. This is also why he's often quite snarky, finding humor even in serious or unusual situations.
- Always a second chance: Kenro believes everyone should be allowed a chance at redeeming themselves. Even if life takes someone down a dark path, he knows from experience that some people just want someone to listen and not judge, even if their own stance is in the wrong. This is part of the reason he will never take the life of another person.
- Aimless wanderer: Kenro loves to travel, often just picking a direction at random to see where he ends up. Sometimes he picks a random boat to take without knowing the destination, other times he just chooses a direction to take when on an island. His motivation is simply to see what lies beyond the horizon, meeting new people and seeing new sights.
- Past ignored, but not forgotten: Kenro still has trouble coming to terms with the person he used to be, choosing to ignore it rather accept and come to terms with it. His usual pattern of thought is that he's no longer the same person so there's no need to think about it. This is the reason he hasn't been back to Notice Island since he first left.
Kenro is very noticeably muscular, having trained for that specific purpose for the last several years and being adequately fit even before that. He keeps his black hair and chin shaved to a minimal length, though never completely removes either. His brown eyes, despite seeming rather piercing, are often lax and inviting. On the left side of his stomach he has a notable scar from a stab wound.
Kenro usually dons a brown chest-revealing long leather vest adorned with a hood, as well as a pair of navy-colored baggy cloth pants tied with a red cloth belt. His shoes are a simple pair of sandals.
FiSts
Starting XPZ: 300
Xpz Earned: 150 (Pro-package start)
Xpz Spent: 225
3x Rank 1 Tech: 50 Xp x 3=150eXp
Weapons & Items:
- Staff: A simple oaken bo-staff.
Traits:
Cold Mountain Adaptation
0 X-Poinz
Human Bonus Trait #1
Due to having done years of physical training at the mountains of North Blue, Kenro's body has adapted to dealing with cold temperatures. Even without proper cold gear, anything above -10 celsius isn't even a challenge to him. He also has minor resistance to lower oxygen conditions.
Inhuman Stamina
0 X-poinz
Human Bonus Trait #2
Another benefit of his style of training is that Kenro has minimized the strain he normally puts on his muscles, leading to him having a beyond human-level stamina, bordering inhuman. He could easily start running at the crack of dawn and last late into the night. This does not translate to endurance against blows taken.
Fighting Styles (FiSt):
Way of the Flowing Water
Class "E", 0 X-Poinz
Focus - Martial arts, muscle control
Kenro practices the style first created to mimic the properties of water, as it can take many forms and properties. The usual mantra of the style goes "Flow smooth as a swift stream, then strike fierce as a crashing tidal wave." The style focuses on controlling ones muscles to suit the needs of their current situation. Usually this means keeping them relaxed to retain flexibility and fast jabs to weaken a foe before tensing them for a finishing blow.
Masters of the style can control themselves to a degree where their tense strength is beyond human limits and their swift motions actually resemble flowing water, though Kenro is still novice in the style. The strength may also reach superhuman levels through proper training, though only for briefest moments used for a powerful strike. To force using this level continuously or too many times in rapid succession would put too much strain on a user who isn't normally capable of superhuman strength.
While most practitioners only use hand to hand combat as the style was developed with it in mind, some also mix in simple martial arts weapons like staves, tonfa or nunchaku.
Abilities/ Techs:
Flowing Jab
Rank 1, 50 X-Poinz
FiSt – Way of the Flowing Water
Kenro strikes a series of 3-4 jabs while trying to avoid the enemy offense, attempting to "flow" past any incoming blows. Due to the relaxed state, each jab is rather weak and can be easily defended against. Can be performed with a weapon.
Crashing Wave Palm
Rank 1, 50 X-Poinz
FiSt – Way of the Flowing Water
Focusing all of his muscles to a smooth motion before tensing them a split second before the impact, Kenro strikes with a powerful palm thrust above his natural strength.
Twin-Stream Cross
Rank 1, 50 X-Poinz
FiSt – Way of the Flowing Water
Kenro initiates this technique by using a hard straight punch to knock his opponent backwards or at least put them on guard. Afterwards he steps behind his foe by relaxing for a brief second between blows, delivering an elbow strike to their back. The principle of the move is to move the opponent in one direction, then increase the force of his second strike by attacking against the motion created.
Historical Highlights:
- Birth: Kenro was the eldest of three children, born to a marine commander on Notice Island. Being the future man of the house, his father Ivan was hoping to shape Kenro into a fine man and a marine to follow in his footsteps. Kenro himself wasn't pleased by this, feeling his fathers plans were entirely unjustified and fought back at every turn. While Ivan tried to be diplomatic and at least steer Kenro in the right direction, Kenro only saw every attempt at that as his father trying to decide his life. Not that he really had any plans of his own, he just did not want whatever his father did.
- Bad Seed: In time it grew beyond just shouting back, as Kenro began to turn into a petty criminal. As this was now about more than just family issues, Ivan began to tighten his grip which only had Kenro acting out more. This finally came to ahead as Kenro turned 18, at which point he was tossed out of the house for his behavior. Rather than try seeing his fathers side or consider he messed up, Kenro still thought he was never in the wrong and willingly walked off. Next few years he spent as a thug in the Un-Noticed Alleys, doing as he pleased no matter who he had to push around for it.
- First Step Towards Redemption: His life changed when he made an attempt to relieve someone from outside the city from his money with a few of his accomplices. Despite the man being unarmed against half a dozen men wielding weapons, he took each and every single one of them out with no effort before walking off. As soon as he could walk again, Kenro sought out the man, who was just leaving town after a short rest for supplies. When asking for the means to gain the kind of strength the man had, he considered Kenro ill-fitting for the power with his clearly unalwful way of life. However he also saw something else in him: potential. Despite being a thug, Kenro sought self-improvement instead of shifting blame or seeking revenge in fury.
- Training at the Mountains: Kenro was invited to the mans dwelling in the Mount Great White to train him, learning his future masters name to be Akillan. However instead of training for strength, the man made him perform tasks such as meditation, bare-handed fishing and trying to stand on a poorly balanced chair. In time Kenros temper began to get the better of him, demanding they start training him as a fighter. When Akillan claimed this to be the training he'd undergo for the longest time, Kenro considered the man was just making fun of him and stormed out to the dark woods when Akillan didn't see. However on his way back, Kenro came across a brown bear. While trying to flee, he tripped in the dark. Before the bear could catch up, Akillan found him as he knew the forest was unsafe at night. He then slew the bear in a single strike with his bare hands. This is when Akillan finally explained to Kenro the source of his strength. He could attain power greater than a normal human through having full control of his whole body. The tasks were not to train his body, but tune it into a fine instrument.
- Beginning of a Journey: While he initially entered the training with selfish goals, over the years his mindset changes slowly but surely. He began seeing the world as larger than himself, focusing on bettering himself rather than trying to rise in the eyes of others. His hastiness and willingness to battle never faded, but by the end he had become a better man, just as Akillan hoped. Once Akillan considered Kenro ready, he gave his student one more task, which was to travel the world and learn his own answer to one question: what is peace to one man? Ready to try and seek the final piece on his training, Kenro set off to travel through many lands in seek of the answer.