Post by Shinku on Jan 28, 2017 12:31:53 GMT -5
Character Name & Profile Link: Dan Delion
Class & Exp: C class 674/1500 EXP
Techniques Requested: #4 #5, #6, #7 #8
Bullet Hail: Gunslinger - Dual Wield
Using Calming Jane and Unlucky Martha (even though she's a rifle he'll use her like a handgun) Dan will send a shower of bullets at his opponents. It's more about covering a wide area with bullets or for shooting in two directions at once to keep the enemy at bay, rather than a precise shooting.
Backstab: Trick shoot
Using the Bouncing Ricot bullets, Dan aimes at a surface behind or at the side of his target rather than at the target itself, giving his enemy a false sense of safety, before shooting a Bouncing Reflectocot in an angle that lets it ricochet in the direction he wants.
Dan's skills aren't good enough to hit a target's vitals with a ricochetting bullet, but he can hit the person 90% of the time, or 40% if the bullet needs to bounce of two surfaces rather than one.
This technique is unusuable if there is no propper surface to work with and although the ground might be used as a rebound surface, it's no where near ideal and affects the accuracy greatly.
The target also has to be in sight so that Dan can aim properly, so no shots around the corner (at least not until he has mastered observation haki).
As Dan gets stronger, there's a potential that the accuracy of this technique will rise as well. (will apply for it again then to update it, just thought it was good to point out the option as I plan for it).
Hear me not, See me not, Expect me not (Sometimes called Ghost Bullet): Long range shoot
A precice shoot over a long distance with his rifle Unlucky Martha. All sorts of conditions like weather, obstacles and how much time he has to aim will affect the accuracy, but Dan can still expertly use the rifle to the max of its shooting range (currently 500 meters).
Onion Bullet: also named: Sope Opera because of the crying, or The Housewife's Best Friend cause it's useful in the kitchen (he's not very consistent with the nameing)
A bullet or thing made out of onion, which makes the people around the impact point cry, their tears and snot blinding them and making it harder for them to fight. A bit of a joke attack, but can give him an advantage.
Some people might be more strongly affected than others, the effect range might therefore vary a bit, though the general effect range is around three to five meters.
Slippery oil:
Prepaired in little plastic bags that burst open when it hits the ground or surface with enough impact. To make the opponent slip and lose their balance. Also good for cooking... can be set on fire.. but burnwounds are difficult to treat so Dan prefers not to.. has Aloe Vera with him though, just in case.
Tech Variations Requested:
Original
Skyward kick: A punch or hit from above, either with the bare hand or with whatever he’s holding. Dan needs a few steps running start to jump as high as he can, to gain momentum for the punch. Not very strong, but accurate. It’s a punch that is normally used when the other person is holding a hostage and targets the head, neck or shoulder of a person, while avoiding harm to the person hold hostage. Can of course be used on any enemy.
Variant
Skyward kick special!
By using a trampolina pop green, Dan can preform this technique even without a running start. Instead he jumps on the bubble plant which will bounce him up. It enables him to get higher than with a normal jump, therefor gaining more power for his attack as well.
Preferably used when there isn't a ceiling or something above where he might hit his head, otherwise this technique is not recommended.
Advanced Ability Requested: Overdrive
Mama Bear: When a person Dan considers to be under his protection is greatly hurt, the bounty hunter will lose all restraints that have held him back before this point.
The maternal instinct to protect the person in his care will boast his strength and speed, but on the same time he stops caring about the life of the opponent and won't hold back from using letal attacks against them nor will he care about his own life, which makes his fighting all the more reckless and ruthless on the same time. The judgement on who is an enemy and who is not might also be affected to the point where everyone who gets too close to his charge will be attacked.
During Overdrive, his normally smooth hair will be all messy and wild, as if to show the lose of restrictions, giving him a much scarier look than his normal friendly appearance.
Once the drive runs out, either because Dan is out of energy or because the situation has changed and there's no one left around to threaten the person he was trying to protect, Dan will collaps and be unable to move anymore. He might even lose consciousness.
Duration: 30 seconds max at this level
Total Cost: 10,000 for the Overdrive
Class & Exp: C class 674/1500 EXP
Techniques Requested: #4 #5, #6, #7 #8
Bullet Hail: Gunslinger - Dual Wield
Using Calming Jane and Unlucky Martha (even though she's a rifle he'll use her like a handgun) Dan will send a shower of bullets at his opponents. It's more about covering a wide area with bullets or for shooting in two directions at once to keep the enemy at bay, rather than a precise shooting.
Backstab: Trick shoot
Using the Bouncing Ricot bullets, Dan aimes at a surface behind or at the side of his target rather than at the target itself, giving his enemy a false sense of safety, before shooting a Bouncing Reflectocot in an angle that lets it ricochet in the direction he wants.
Dan's skills aren't good enough to hit a target's vitals with a ricochetting bullet, but he can hit the person 90% of the time, or 40% if the bullet needs to bounce of two surfaces rather than one.
This technique is unusuable if there is no propper surface to work with and although the ground might be used as a rebound surface, it's no where near ideal and affects the accuracy greatly.
The target also has to be in sight so that Dan can aim properly, so no shots around the corner (at least not until he has mastered observation haki).
As Dan gets stronger, there's a potential that the accuracy of this technique will rise as well. (will apply for it again then to update it, just thought it was good to point out the option as I plan for it).
Hear me not, See me not, Expect me not (Sometimes called Ghost Bullet): Long range shoot
A precice shoot over a long distance with his rifle Unlucky Martha. All sorts of conditions like weather, obstacles and how much time he has to aim will affect the accuracy, but Dan can still expertly use the rifle to the max of its shooting range (currently 500 meters).
Onion Bullet: also named: Sope Opera because of the crying, or The Housewife's Best Friend cause it's useful in the kitchen (he's not very consistent with the nameing)
A bullet or thing made out of onion, which makes the people around the impact point cry, their tears and snot blinding them and making it harder for them to fight. A bit of a joke attack, but can give him an advantage.
Some people might be more strongly affected than others, the effect range might therefore vary a bit, though the general effect range is around three to five meters.
Slippery oil:
Prepaired in little plastic bags that burst open when it hits the ground or surface with enough impact. To make the opponent slip and lose their balance. Also good for cooking... can be set on fire.. but burnwounds are difficult to treat so Dan prefers not to.. has Aloe Vera with him though, just in case.
Tech Variations Requested:
Original
Skyward kick: A punch or hit from above, either with the bare hand or with whatever he’s holding. Dan needs a few steps running start to jump as high as he can, to gain momentum for the punch. Not very strong, but accurate. It’s a punch that is normally used when the other person is holding a hostage and targets the head, neck or shoulder of a person, while avoiding harm to the person hold hostage. Can of course be used on any enemy.
Variant
Skyward kick special!
By using a trampolina pop green, Dan can preform this technique even without a running start. Instead he jumps on the bubble plant which will bounce him up. It enables him to get higher than with a normal jump, therefor gaining more power for his attack as well.
Preferably used when there isn't a ceiling or something above where he might hit his head, otherwise this technique is not recommended.
Advanced Ability Requested: Overdrive
Mama Bear: When a person Dan considers to be under his protection is greatly hurt, the bounty hunter will lose all restraints that have held him back before this point.
The maternal instinct to protect the person in his care will boast his strength and speed, but on the same time he stops caring about the life of the opponent and won't hold back from using letal attacks against them nor will he care about his own life, which makes his fighting all the more reckless and ruthless on the same time. The judgement on who is an enemy and who is not might also be affected to the point where everyone who gets too close to his charge will be attacked.
During Overdrive, his normally smooth hair will be all messy and wild, as if to show the lose of restrictions, giving him a much scarier look than his normal friendly appearance.
Once the drive runs out, either because Dan is out of energy or because the situation has changed and there's no one left around to threaten the person he was trying to protect, Dan will collaps and be unable to move anymore. He might even lose consciousness.
Duration: 30 seconds max at this level
Total Cost: 10,000 for the Overdrive