Post by Randy Savage on Sept 5, 2015 12:37:04 GMT -5
Again, if this is something people enjoy, I'm not going to tell them not to. I think it's a good idea to make space on the board for it if there's reasonable demand. I'm just not keen on people claiming canon rewards (even EXP) for threads with absolutely no story.
Furthermore, I can't think of a single canon example of a fight in One Piece that didn't have serious narrative or emotional stakes of some kind. Even the tournament arc was more about the history and residents of Dressrosa and
Luffy trying to obtain Ace's fruit
than the actual fights, which for the most part barely even happened in the manga. I don't think it's as big a part of the series as you think it is.You're right, there aren't a lot of canon examples. But there are plenty of non-canons ones. Which is exactly what this would be and what my previous point was; to some the idea of non-canon missions doesn't make sense but it is allowed because it aligns with the idea of a "one-shot" or a "filler arc." To me, this would be the same as those movies that are just non sequitur leading up to the big bad.
Sept 4, 2015 21:12:11 GMT -5 @squash said:
To make it short and simple, I really don't care for a part of the site devoted to just fighting. It seems entirely too dull and just another way to show off a character's skills rather than crafting some good writing. Now I'm not all against combat. It's just that when you're fighting, and fighting, and fighting...You're just having what Die called a "pissing contest?"Furthermore, on the topic of rewards, I'm an absolute no. In my opinion, it doesn't matter how much you write or how well written it was, you do not deserve to earn experience, beri or poinz for just flailing your characters around in some colosseum.
Saying that it's too dull is entirely subjective--others could feel the same about certain plots and I know some feel the same about missions as a whole. It doesn't mean it isn't interesting at all and some may even have an inverted opinion of your own. The idea that it doesn't matter how well written it is just doesn't seem right to me. If two newbies tried to start a thread together and, because of lack of prior planning, their thread devolved into a tussle because of an IC disagreement and then they went their separate ways afterward. Would that not deserve experience? Or is the difference only the setting and that it being "canon" was implied?
[/s]Honestly, it didn't require any particular story telling skill to do so- it basically devolved into a logic game between two people to see if one person could feasibly land a hit on another, maybe with some vague stats used to explain things away. It just becomes a game of who can outwit the other. It really required a lot of out of character, meta planning too- like why is your character in this battle having so many options for you to choose from because you read the post before you and want to respond appropriately? That doesn't stay true to what a character would genuinely act in some cases, and in other cases makes it so that no attack is faulty, imprecise, or a wasted effort. It becomes very meta to center a battle on outwitting your opponent, with the few adherence to character's personality or nuances- not very character is a combat expert, and they not much entertainment in them being that way all of a sudden for an non canon battle. There's a difference between the Zelda in a story line and the combatant Zelda in Smash Bros. And I'm not sure we need a whole system dedicated to characters suddenly becoming those trophy smashers. Definitely not something I'd want to see people getting poinzs, exp and experience for.
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Personally, I find that logic game to be fascinating most of the time, assuming the fight is interesting. As for the second part of that, nearly any IC fight comes close to devolving into that regardless of if it's canon or not. At least, I would have a hard time believing a player would make their character react differently if the only difference between the two fights is that one is pure fight and the other has a plot in the background.
In my opinion, a lot of these points are, and can, be addressed and 'policed' heavily from within the grading rubric. Nacho, your entire point of meta gaming and character believability is already in there as a section and could even be weighted more heavily. The idea that the fights wouldn't be interesting is also addressed. The word limit would still apply, there is also a section on making the fight interesting that is included in the grading. Is the implication that fights in plot threads are skimmed over because that 'part' of One Piece doesn't interest you?
Think objectively for a moment; of course not liking something personally plays a big role and shouldn't be discarded entirely, but think with me here. Doesn't fighting take place in nearly every episode? Outside of flashbacks, has there ever been a major arc that didn't climax in a fight? Doesn't One Piece have nearly over a dozen games dedicated to it that are based around a fighting mechanic? Isn't combat and fighting a centerpiece of shonen as a whole?
It seems like a few of our points are the same but stated in different ways; the fights should definitely be interesting. A fight should be full of detail and have drama and excitement. A fight should still maintain any standards of quality that are upheld through the rest of the site. Metagaming is, and would be, heavily heavily frowned upon. Winning would not be incentivized so the burden is off of the player to have the "pissing contest" as it was so eloquently put, and instead focus on putting forth a well crafted drama that not only suits their character, but fits into what is expected of any thread on the site. What if the "good fight" and "believability" sections of the rubric were weighted much more heavily and made of nearly the entirety of the grade?