Post by Hanabi C. Badhand on Feb 1, 2014 5:06:28 GMT -5
The Marine Thing is the first and foremost on my mind, we have several things pressing on the mind of marine players, myself included. So I will lay down a suggestion thread in a hope of bringing forward my ideas.
Please remember these are very rough, draft and unrefined ideas that have not been given much council over, outlines or 'directions to go' so to speak more than a hard system that is ready to be deployed. As such if you agree 'mostly' with something you see except one point, remember that this is only a draft, vote for it, and voice in a comment on the parts you like and dislike. Remember, input is always better for growth. So feel free to be vocal with ideas, thoughts and other some such.
The First and Most Major on the list is the problem we have with advancement. It is THE hot subject on marine lips these days.
1. Marine Point Advancement System.
When we advance, the requirements to advance are vague at best, decided by a grader and then done. There is very little player involvement except veterancy here and very few marines actually like it. Pirates have this deep bounty system that adds to their wanted level and make them more infamous. While marines get very little, meaning it is more attracting for most players to roll pirates.
My idea for this is a promotion concept for doing things for the marines. Completing missions, fighting pirates, bringing in a bounty instead of a bounty hunter. All things that can earn points towards your promotion.
Seaman Recruit (100)
Chief Petty Officer (500)
Fight a Pirate = 50 points.
--Beat a Pirate = 50 points.
Help defend a base = 50 points.
Guard Duty = 25 points.
--Actually stopping a problem while guarding = 25 points.
So on and so on. With each rank requiring more and more points to gain. Graders deeming what a marine did in each thread. So a Seaman recruit fighting the front lines is going to climb the ranks quickly while a Seaman Recruit spending time in a peaceful town will gain his promotion very slowly compared.
It is a very similar system to the one used by the pirates except used to keep and guide players to a more streamlined marine system. Naturally there are things you could to do look bad, such as exposing a World Government Conspiracy to the public. Or insubordination which could lead to a loss of points resulting in an IC demotion.
Cause to many subtle problems such as exposing dirt on them to the public and the marines might send CP9 to quietly remove you.
---
2. Holding Rank and Medals.
The second thing on the list is the issue of command.
The current rank and Rokushiki system promotes and forces players who want to master the entire style to either engage with CP9 or advance way into the upper ranks where they may not have designed their character.
This poses a problem because ten men all wanting to 'advance' all becoming 'captains' or above to advance and stay with their rank/power status will result in crews of only player captains and NPC crews.
My advise to this solution is to have a cut off where non-leadership rank ends. Possibly allowing for players of a non-leadership/crewman bent to advance without being shoehorned into leading other characters.
I propose for Lieutenant to be that rank. The final rank that you can reach without leadership skill, on pure combat power or other means alone. From this rank, and every rank up you can 'forgo' getting your next promotion but instead collect a medal, so players who are attached to a captain and don't want to separate or so on can stay on board their crews and still advance their characters.
These Medals are awarded when promotions aren't on the table or are refused by the person. The Medals count towards giving the marine a slight raise as well as at certain numbers of them to learn specialty techniques or get special rewards from the world government. Like a currency.
Rokushiki naturally works into this idea.
Medals allow you to call on 'favors' from the marines. The larger the favor, the more medals you need to have earned for said favor. However you can only used the favor gained by your medals once per medal. Meaning if you had five medals you could get 50k Beri. Or Kaeroseki Treatment for a weapon and a Rokushiki technique. And have to earn more medals to call on more favors.
1 Medal = 10,000 Beri
2 Medals = Kaeroseki
3 Medals = Rokushiki Technique
4 Medals = Marine Unique Cybernetic for Cyborgs or Rare Devil Fruit, or 50k Beri (Only Allowed Once).
Medals should ONLY be granted for extraordinary deeds or when a promotion is earned AND refused above Lieutenant. The higher rank over Lieutenant you are the harder medals should be to earn. Command is its own reward.
Naturally, I think anyone at the rank of Lieutenant or bellow should also not be required to command underlings, but should still be able to pull rank. While Commander and above requires something to command.
Each ship should also be allowed the presence of ONE commander to act as a first mate under the Captain. This is a logical idea so that if the captain is killed in battle, hierarchy won't fall totally away.
---
3. Marine Command Bonuses.
Commanders should also get bonuses. As they advance and go farther they should get requisitioned gear.
On promotion to Commander they should get, for free one Kaeroseki Treatment on a weapon if they are not a devil fruit user.
On Promotion to Captain they should get a typical marine ship.
So on and so on.
This part isn't as well thought up, but I was thinking more command supplies and/or benefits that would specifically benefit a leader over a normal player.
Please remember these are very rough, draft and unrefined ideas that have not been given much council over, outlines or 'directions to go' so to speak more than a hard system that is ready to be deployed. As such if you agree 'mostly' with something you see except one point, remember that this is only a draft, vote for it, and voice in a comment on the parts you like and dislike. Remember, input is always better for growth. So feel free to be vocal with ideas, thoughts and other some such.
The First and Most Major on the list is the problem we have with advancement. It is THE hot subject on marine lips these days.
1. Marine Point Advancement System.
When we advance, the requirements to advance are vague at best, decided by a grader and then done. There is very little player involvement except veterancy here and very few marines actually like it. Pirates have this deep bounty system that adds to their wanted level and make them more infamous. While marines get very little, meaning it is more attracting for most players to roll pirates.
My idea for this is a promotion concept for doing things for the marines. Completing missions, fighting pirates, bringing in a bounty instead of a bounty hunter. All things that can earn points towards your promotion.
Seaman Recruit (100)
Chief Petty Officer (500)
Fight a Pirate = 50 points.
--Beat a Pirate = 50 points.
Help defend a base = 50 points.
Guard Duty = 25 points.
--Actually stopping a problem while guarding = 25 points.
So on and so on. With each rank requiring more and more points to gain. Graders deeming what a marine did in each thread. So a Seaman recruit fighting the front lines is going to climb the ranks quickly while a Seaman Recruit spending time in a peaceful town will gain his promotion very slowly compared.
It is a very similar system to the one used by the pirates except used to keep and guide players to a more streamlined marine system. Naturally there are things you could to do look bad, such as exposing a World Government Conspiracy to the public. Or insubordination which could lead to a loss of points resulting in an IC demotion.
Cause to many subtle problems such as exposing dirt on them to the public and the marines might send CP9 to quietly remove you.
---
2. Holding Rank and Medals.
The second thing on the list is the issue of command.
The current rank and Rokushiki system promotes and forces players who want to master the entire style to either engage with CP9 or advance way into the upper ranks where they may not have designed their character.
This poses a problem because ten men all wanting to 'advance' all becoming 'captains' or above to advance and stay with their rank/power status will result in crews of only player captains and NPC crews.
My advise to this solution is to have a cut off where non-leadership rank ends. Possibly allowing for players of a non-leadership/crewman bent to advance without being shoehorned into leading other characters.
I propose for Lieutenant to be that rank. The final rank that you can reach without leadership skill, on pure combat power or other means alone. From this rank, and every rank up you can 'forgo' getting your next promotion but instead collect a medal, so players who are attached to a captain and don't want to separate or so on can stay on board their crews and still advance their characters.
These Medals are awarded when promotions aren't on the table or are refused by the person. The Medals count towards giving the marine a slight raise as well as at certain numbers of them to learn specialty techniques or get special rewards from the world government. Like a currency.
Rokushiki naturally works into this idea.
Medals allow you to call on 'favors' from the marines. The larger the favor, the more medals you need to have earned for said favor. However you can only used the favor gained by your medals once per medal. Meaning if you had five medals you could get 50k Beri. Or Kaeroseki Treatment for a weapon and a Rokushiki technique. And have to earn more medals to call on more favors.
1 Medal = 10,000 Beri
2 Medals = Kaeroseki
3 Medals = Rokushiki Technique
4 Medals = Marine Unique Cybernetic for Cyborgs or Rare Devil Fruit, or 50k Beri (Only Allowed Once).
Medals should ONLY be granted for extraordinary deeds or when a promotion is earned AND refused above Lieutenant. The higher rank over Lieutenant you are the harder medals should be to earn. Command is its own reward.
Naturally, I think anyone at the rank of Lieutenant or bellow should also not be required to command underlings, but should still be able to pull rank. While Commander and above requires something to command.
Each ship should also be allowed the presence of ONE commander to act as a first mate under the Captain. This is a logical idea so that if the captain is killed in battle, hierarchy won't fall totally away.
---
3. Marine Command Bonuses.
Commanders should also get bonuses. As they advance and go farther they should get requisitioned gear.
On promotion to Commander they should get, for free one Kaeroseki Treatment on a weapon if they are not a devil fruit user.
On Promotion to Captain they should get a typical marine ship.
So on and so on.
This part isn't as well thought up, but I was thinking more command supplies and/or benefits that would specifically benefit a leader over a normal player.