Post by |The SHAKINATOR| on Jan 1, 2013 8:33:09 GMT -5
Feats, do we want them and if so, how do we want them?
I know you guys have been patiently waiting but currently we have come up with two theories in how the “Feats System” should be carried out. Now a ‘Feat’ will basically be a superhuman ability. Something a normal human would not be able to do. Things such as breaking through steel, slicing the air are the more common superhuman abilities however these should not be limited. Everyone should try and come up with unique abilities that match with their characters role or fighting style.
As an example I will use a character with the role of a Shipwright. Let’s say this Shipwright had been working with materials and construction for a while and now has become a skilled assessor of building structure and material. He now knows the weak spots in such materials and is able to break through them by using immense force and accuracy. This will thus enable the character to break through stone using all of his techniques. The techniques will not need updating but the trait will automatically apply. Now this will also allow the Shipwright to use this ability in plot situations. Imagine a Pirate and Marine chase has broken out in a town. The Shipwright would be able to use his ability to break down a piece of this building and cause a blockage for the marines who are following the crew.
Likewise a Musician may gain enhanced hearing and can improve his reflexes by paying attention to the sound of his opponent’s movement and weapon. This will also allow said Musician to be able to scout areas for opponent activity by focusing on footsteps or noise.
Now that you’ve got a general idea of what a ‘Feat’ is, I will offer you to potential systems of which one will be employed.
Style Unlock
Now the first System is the “Style Unlock”. You can apply a set of feats to a ‘whole style’ at a cost of 10,000 Beri for each style, with the first ‘set’ being absolutely free. This will allow your character to access as many abilities in that said Style, as you develop your character, as staff would permit. In a sense you purchase the whole tree rather than individual components. However this will be monitored by the shop in the sense of what “Abilities” you wish to use and these will have to be applied for individually and can be rejected at the staff’s discretion like any other technique. Now upon approval of these abilities, they will automatically apply to all the character’s techniques. This system is very free-flowing and less restrictive however; it has a higher risk of being abused.
Breakdown:
D Class: Feat Slot 1 (Free)
C Class: Feat Slot 2
B Class: Feat Slots 3-4
A Class: Feat Slot 5
So a total of 5 fighting styles can be unlocked via this system.
Ability Unlock
The second system is the “Ability Unlock”. You can apply a ‘Feat’ to an ‘ability’ with each character receiving a free ability at each rank-up and the rest being purchased at 5,000Beri each.
These abilities will be applied for like any other technique as described above. It will be a similar concept but rather than purchasing a whole style you purchase individual techniques. It is a more controlled format with less potential for abuse.
Breakdown:
D Class = +2 Slots (1 free, 1 purchased)
C Class = +3 Slots (1 free, 2 purchased)
B Class = +4 Slots (1 free, 3 purchased)
A Class = +5 Slots (1 free, 4 purchased)
S Class = +10 slots (1 free, remaining purchased)
If you require any further explanation feel free to ask and somebody will answer your questions. If you have any suggestions for improvement or you see a flaw you can also raise your concern.