Post by Shinku on May 19, 2020 12:48:59 GMT -5
Kohengi Maatau ki Manawa'ora
"Tinker, Tailor, Soldier, Spider...
no wait... one of those sounds wrong!"
no wait... one of those sounds wrong!"
Nicknames: Tinkerina, Screw, Kohengi
Epithet: -
Height: 5'3'' or 160 cm
Weight: 121 lbs or 55 kg
Build: average
Age: 25
Gender: female
Alignment: Chaotic Neutral
Race: human
Blood type: S / O
Handedness: Ambidexterious
Birthday: June 10
Color: Blue, Turquoise
Favourite Food: Fish, Fruits
Favourite Animal: Robots
Favourite Places: The ocean and her workshop
Associated Culture: Polynesian
Associated Pokemon Team: Toucannon, Magnemite, Lilligant, Carbink, Lucario, Klinklang
Occupation: Tinkerer (Mechanic)
Bounty/Rank: 0
Total X-Poinz: 300
Used X-Poinz: 200
Remaining X-Poinz: 100
Earned X-Poinz Record:
-100 Kõkõ'wai (Equipement)
- 50 Tõpana Whakahuri
- 50 Ruuhaa Kõkirikiri Paraawa[/ul]
Rebate X-Poinz Record:
Hauhau Hari
- + 50 Kõkõ'wai (weapon)
- 50 Põrewarewa (tech)
Remaining Rebate XPz: 0
[/font]
Personality
"Curiosity killed the cat, but satisfaction brought it back."
Curious but easily distracted
How does it work and why does it work that way, but most importantly, how can I make it work! Her curiousity is not just limited to finding out how things work, but she's very hands-on and likes to tinker with her object of curiosity by taking it appart and reasemblign it. There are however so many things that strike her curiosity that she sometimes never gets to finish a project as she already starts a new one when a new curiosity strikes.
Spiritual
In Kohengi's believe, everything, be it conventionally alive or an inanimate object, has a soul, from the vast sea to the little pebble on the ground. Those spirits can change form and also multiply or split, like the spirit of a tree that is transformed into a boat or a weapon and which can become stronger through its connection with the builder who gives part of their own soul to the thing they build. That's why Kohengi has a very strong connection to the things she build or created herself as she believes that they hold part of her soul.
There are of course different types of spirits, some more powerful than others, but they all demand respect.
Object focused
It's not that Kohengi is a loner that Kohengi doesn't like people. She's social and gets along with people easily. But her interest is strongly focused on objects and what one might be able to do with them. A fishing net might draw her attention more than the fisher. A fancy dress with gorgeous embrodery will make her interested while the person wearing it will be an afterthought mostly. The social dynamics of a group will be less of interest to her than the interaction of gears in a machine.
None of this means that Kohengi isn't friendly or doesn't care about people. She's happy enough to help out if someone is in need or have a good time drinking with a group of friends or strangers, but it just doesn't spark the flame of passion in her as objects and especially mechanic things can.
Appearance
Looks
Her dark-brown hair is curly and usually in a big mess that needs constant taming. It falls to the middle of her back and she often keeps it braded or pinned up, so it won't hinder her work. As it's very typical for people from a southern island, she has tan skin and dark brown eyes.
She's not very tall but there's a lot of power inside that small body. Kohengi is exercising regularly and very fit and healthy, but her body looks rather average aside from that. She doesn't have big hips nor a big bust and she is neither slender nor heavy. Her face is pretty much the same. She's neither ugly nor pretty and has the sort of average look that people normally don't spend more than one small glance on and forget immediately as it doesn't stick out from the masses.
The only thing that might draw people's eyes are her tattoos.
Tattoos
Coming from a place where Tattoos hold a great cultural significance Kohengi struggled to find the right choice for herself. She made countless designs, but seeing them on paper was just not the same as imagining them on her body. So at one point she used juice from the genipap fruit which creates a dye that lasts a few weeks on the skin, to paint them on to get a feeling of how it would look like and then ended up deciding to stick with the non-permanent look. Since she's using paint that washes out after a few weeks, Kohengi is often changing her designs. If she likes one, the chances are good that she'll reuse it for another few weeks or later on, but so far she hasn't gotten a permanent tattoo.
Clothes of choice
Kohengi has no particular style that she follows and you're equally likely to see her in a skirt with the traditional designs of her tribe as in a modern dress. Normally her choice is influenced by practical considerations, meaning an overall or a plain T-shirt while she works and some more fancy clothing while she goes sightseeing on the island. She likes to try out new styles and often buys new clothes when she gets to a new place, choosing wear that is favored by the native people of the place she's visiting. But like with everything, Kohengi wouldn't be Kohengi if she wasn't also sewing clothes herself, trying to emulate styles she has seen and giving them (or trying at least) a new spin.
Looks
Her dark-brown hair is curly and usually in a big mess that needs constant taming. It falls to the middle of her back and she often keeps it braded or pinned up, so it won't hinder her work. As it's very typical for people from a southern island, she has tan skin and dark brown eyes.
She's not very tall but there's a lot of power inside that small body. Kohengi is exercising regularly and very fit and healthy, but her body looks rather average aside from that. She doesn't have big hips nor a big bust and she is neither slender nor heavy. Her face is pretty much the same. She's neither ugly nor pretty and has the sort of average look that people normally don't spend more than one small glance on and forget immediately as it doesn't stick out from the masses.
The only thing that might draw people's eyes are her tattoos.
Tattoos
Coming from a place where Tattoos hold a great cultural significance Kohengi struggled to find the right choice for herself. She made countless designs, but seeing them on paper was just not the same as imagining them on her body. So at one point she used juice from the genipap fruit which creates a dye that lasts a few weeks on the skin, to paint them on to get a feeling of how it would look like and then ended up deciding to stick with the non-permanent look. Since she's using paint that washes out after a few weeks, Kohengi is often changing her designs. If she likes one, the chances are good that she'll reuse it for another few weeks or later on, but so far she hasn't gotten a permanent tattoo.
Clothes of choice
Kohengi has no particular style that she follows and you're equally likely to see her in a skirt with the traditional designs of her tribe as in a modern dress. Normally her choice is influenced by practical considerations, meaning an overall or a plain T-shirt while she works and some more fancy clothing while she goes sightseeing on the island. She likes to try out new styles and often buys new clothes when she gets to a new place, choosing wear that is favored by the native people of the place she's visiting. But like with everything, Kohengi wouldn't be Kohengi if she wasn't also sewing clothes herself, trying to emulate styles she has seen and giving them (or trying at least) a new spin.
Traits
Uncanny good Eyes
Starter Trait 1
Her eyesight is very good and she can see far into the distance but also sees the things that are close up very well, especially when it comes to small details. She rarely needs a magnifying glass, even when working on small mechanical parts.
Ambidexrous
Starter Trait 2
Very skilled with both of her hands. Can work precisely and steady with any of her hands and can use both hands at once doing different things (like drawing and tightening a screw for example) at the same time.
Fighting Styles
"TickTock Soldiers, ATTACK! Hehehe, I've been waiting to say that for a long time now!"
Name: Tinkering Mechanic
Focus: minion creation, fast speed repair and constructions
Class: E (0 x-poinz)
Description:
Not much of a fighter herself, Kohengi relies on her little inventions to defend herself. With her skills as a mechanic and her dexterous hands, she can repair broken stuff really fast or improve on existing designs. If she has a general idea of what she wants to build and has all the materials, she is good at building things from scratch too, using only a fraction of the time that one would normally need for such a work.
Most of the time however it involves using machines and weapons she prepared beforehand.
Name: Hauhau Hari
Name translation: Hauhau; "club", "to strike, to hit someoen repeatedly with a weapon" Hari;"to dance", "to be happy, delighted"
Focus: Polinesian War Club and Shield
Class: E (0 x-poinz)
Description:
Kohengi is trained in the use of club and shield, having learned the techniques of her tribe from a very young age. It's a style that uses very flowing motions, almost like a dance, to dodge and deflect attacks while gaining momentum for attacks of their own.
Techniques
Name: Põrewarewa
Name translation: "to be stupified, dazzed, stunned", "to be stupid, senseless"
Fighting Style: Hauhau Hari
Rank: 1 (50 x-Poinz, weapon rebate)
Description:
A hit to the head with the flat side of the war club, used more to stun the opponent than to seriously harm them.
Name: Tõpana Whakahuri
Name explained: "torque, rotating force"
Fighting Style: Hauhau Hari
Rank: 1 (50 x-Poinz)
Description:
Tõpana Whakahuri is an attack that deals a strong blow to the opponent by using a spinning motion.
By twirling around her Culacula around it's center of mass, Kohengi gains momentum to deliver a very strong blow. It's also not limited to spinning her weapon as she's likely to spin herself around as well before hitting her opponent in order to gain the maximum amount of force for the hit.
This attck comes in two variation. One in which she uses the wide and blunt side of the club to hit with a strong impact and another where she uses the sharp side of it to cut with the increased force.
Name: Ruuhaa Kõkirikiri Paraawa
Name explained: Ruuhaa "large branches at the head of a tree" Kõkirikiri "to challenge, attack repeatedly, dart about, move rapidly, advance" Paraawa "gale, tempest, storm"
Rank: 1 (50 x-Poinz)
Description:
A rapid attack that uses successive strikes to attack the opponent. The strikes might not be particularly planned out or accurate but rely on the quantity to overwhelm and push back the foe. Just like a tree moving its branches in a storm, Kohengi flails her weapon around in a relentless storm of onslaught.
For this attack, the sharp cutting side of the Culacula is used exclusively.
Weapons/Equipement
"A bad artist blames his tools. A good artist knows when his tools need maintenance."
Kõkõ'wai
(alternatively named "Tears of the Parrot")
Rank 1 (100 x-poinz)
This Culacula is a polinesian war club made out of dense hardwood. Its shape is broad and flat and can remind people of a short paddle. Despite being a club, the edges are thin and can actually cut through flesh and bones. It doesn't have the sharpness of an sword, but it can cut like an ax when swung with expertise.
The weapon was made by Kohengi herself and it's heavily decorated with various carvings and at the lower end there's a pommel in the shape of a parrot's head.
Due to some faulty thinking of her parts, the parrot has one burned out eye and a lot of tiny, synthetically produced rubies burned into the wood just below the eye, making it look as if the bird is crying tears of blood. The pommel is made of a differrent wood that's a lot brighter than the rest of the weapon, as it is a later additon. It can be screwed off and thrown if needed be. There's also a small hollow space between the pommel and the handle where something could be hidden.
Toolbox
A box with basic tools like scrwdrivers, hammer, scissors, tweezers, pincers, mechanic oil, various nails and screws and all the other stuff you need as a mechanic in your everyday life.
Relationships
Family: The usual suspects
Companions: n/a
Important People: n/a
Background
Being born in an era of change, Kohengi had a very interesting childhood. Having been ignored by the world for a long time, her home Islands had been what most outsiders would cosider primitive. It was a simple life and people were surviving by fishing, hunting and cultivating the land. As there was no trade with the outside world, the Islanders had to be self-sufficient, which was never a big problem unless there was a year of horrible weather and calamity, which thanks to the souls of the ancestors and the island, rarely ever happened.
But merchants wouldn't be merchants if they didn't try to get a profit from even the smallest chance and so, first slowly but then steadily, a shipping route began to establish itself between Kohengi's home islands and the outside world.
Those new ships didn't just bring wares to trade, they also brought technology!
It wasn't the first time the islanders were confronted with the outside, as an odd ship here and there had visited the island before, but with the constant stream of people that passed through their homes, the culture was starting to integrate influences from the outside.
There was of course some internal conflict over this as the fraction for tradition and the perserving of the old way of life were strickly against allowing the outsiders to gain influence with their new toys and gadgets, but convenience was a strong argument that slowly convinced most people on the island and so the little village became more modernized as time got on.
It wasn't a fast process and most people were still living the same way as always, but like a steady water drop on a stone, a hole was carved that was filled with new and exciting things.
For Kohengi, her love with technology and everything that could be tinkered with, began at the young age of four, when the waves washed a screwdriver ashore. It was an old thing that had passed through many hands and after its latest stay in the salty ocean it had become quite rusty. But it was the tool that set everything in motion.
No screw of the right size was save from the girl. She would go and unscrew every screw she found. Be it the screw from a doorhandle (still a very new thing that only few of the natives owned), or the lid of a box that contained whatever the merchants had brought.
As the things to unscrew were rare on the island, the little girl often snuck upon the merchant ships and began to unscrew whatever she found there, much to the merchants horror and her parents dismay, who were very traditional and sceptic of the new inventions that the merchants brought.
To keep her daughter in check, the parents tried to give her something else to do. Her mother started to teach her weaving and sewing while her father taught her how to work with wood, in the hopes that her curiosity for screws would fade and that her focus would shift to something different.
Kohengi was a eager student, almost zealous in her desire to learn and she sponged it all up.
But once the lessons were over, she went back to look for things to unscrew.
Thinking that maybe it wasn't the fault of the focus but his daughter's overflowing energy, her father tried to keep the situation controlled by teaching her the traditional fighting style of their island, hoping that the kid would be too tired after a long day of studying and training to do anything problematic.
A hope that proved to be in vain.
Nothing could keep Kohengi from her love of screws and springs, oils and metal.
It got so bad that the girl started to sell the woodwork she had done to the merchants and in exchange bought more screwdrivers and tools from them.
In the end they had to relent.
Since their daughter's interest was so clearly focused on the new technology, they went and bought her some metal and the tools to work with it. Her father even went as far as to commission a book about mechanics to help his daugher along in her path.
After that, there were no more problems with her vandalizing random objects. She had now her own projects in work and was building a lot of new stuff that was supposed to help her family live a happy and comfortable life but just as often as not caused quite the chaos.
To her parents surprise, Kohengi didn't just plunge into the new work with force, but she also kept her old habits going of working with wood and thread, though to a much lower degree. Most of all they noticed that Kohengi was looking at the new technology not as something new but with the eyes of tradition.
Just like how the plants they used to weave clothing had a soul and by weaving it into clothing the soul of the plant connected with the soul of the weaver, leaving both souls enriched by the experience, the work with the metal and oil, with screws and gears, enriched Kohengi's soul and the soul of her creations. Even the elders who had opposed the new technology stuff for reasons of them being unnatural and against their believes and traditions began to see the inventions with new eyes.
Mostly they saw that Kohengi was causing problems again with her antics, but they couldn't deny that there was a lot of heart in her works.
Then on the day of her 20thest birthday, Kohengi packed her suitcase (an old thing some traveller had left behind) and took a ship that had brought tourists to the island in order to go on a journey of finding out what interesting thing the world had to offer.
The watch she had made herself was in her pocket and her suitcase was heavy with the many metal tools and other basic tinkering necessities. She had almost not been able to fit in enough clothing because her tools had needed so much space and the end result was a suitcase that was bursting at the seams and so heavy she could barely lift it.
With a passionate good-bye to her parents, Kohengi left on her journey and has been traveling every since, developping her craft and finding new and interesting things to tinker on.
"A bad artist blames his tools. A good artist knows when his tools need maintenance."
Kõkõ'wai
(alternatively named "Tears of the Parrot")
Rank 1 (100 x-poinz)
This Culacula is a polinesian war club made out of dense hardwood. Its shape is broad and flat and can remind people of a short paddle. Despite being a club, the edges are thin and can actually cut through flesh and bones. It doesn't have the sharpness of an sword, but it can cut like an ax when swung with expertise.
The weapon was made by Kohengi herself and it's heavily decorated with various carvings and at the lower end there's a pommel in the shape of a parrot's head.
Due to some faulty thinking of her parts, the parrot has one burned out eye and a lot of tiny, synthetically produced rubies burned into the wood just below the eye, making it look as if the bird is crying tears of blood. The pommel is made of a differrent wood that's a lot brighter than the rest of the weapon, as it is a later additon. It can be screwed off and thrown if needed be. There's also a small hollow space between the pommel and the handle where something could be hidden.
Toolbox
A box with basic tools like scrwdrivers, hammer, scissors, tweezers, pincers, mechanic oil, various nails and screws and all the other stuff you need as a mechanic in your everyday life.
Relationships
Family: The usual suspects
Companions: n/a
Important People: n/a
Background
Being born in an era of change, Kohengi had a very interesting childhood. Having been ignored by the world for a long time, her home Islands had been what most outsiders would cosider primitive. It was a simple life and people were surviving by fishing, hunting and cultivating the land. As there was no trade with the outside world, the Islanders had to be self-sufficient, which was never a big problem unless there was a year of horrible weather and calamity, which thanks to the souls of the ancestors and the island, rarely ever happened.
But merchants wouldn't be merchants if they didn't try to get a profit from even the smallest chance and so, first slowly but then steadily, a shipping route began to establish itself between Kohengi's home islands and the outside world.
Those new ships didn't just bring wares to trade, they also brought technology!
It wasn't the first time the islanders were confronted with the outside, as an odd ship here and there had visited the island before, but with the constant stream of people that passed through their homes, the culture was starting to integrate influences from the outside.
There was of course some internal conflict over this as the fraction for tradition and the perserving of the old way of life were strickly against allowing the outsiders to gain influence with their new toys and gadgets, but convenience was a strong argument that slowly convinced most people on the island and so the little village became more modernized as time got on.
It wasn't a fast process and most people were still living the same way as always, but like a steady water drop on a stone, a hole was carved that was filled with new and exciting things.
For Kohengi, her love with technology and everything that could be tinkered with, began at the young age of four, when the waves washed a screwdriver ashore. It was an old thing that had passed through many hands and after its latest stay in the salty ocean it had become quite rusty. But it was the tool that set everything in motion.
No screw of the right size was save from the girl. She would go and unscrew every screw she found. Be it the screw from a doorhandle (still a very new thing that only few of the natives owned), or the lid of a box that contained whatever the merchants had brought.
As the things to unscrew were rare on the island, the little girl often snuck upon the merchant ships and began to unscrew whatever she found there, much to the merchants horror and her parents dismay, who were very traditional and sceptic of the new inventions that the merchants brought.
To keep her daughter in check, the parents tried to give her something else to do. Her mother started to teach her weaving and sewing while her father taught her how to work with wood, in the hopes that her curiosity for screws would fade and that her focus would shift to something different.
Kohengi was a eager student, almost zealous in her desire to learn and she sponged it all up.
But once the lessons were over, she went back to look for things to unscrew.
Thinking that maybe it wasn't the fault of the focus but his daughter's overflowing energy, her father tried to keep the situation controlled by teaching her the traditional fighting style of their island, hoping that the kid would be too tired after a long day of studying and training to do anything problematic.
A hope that proved to be in vain.
Nothing could keep Kohengi from her love of screws and springs, oils and metal.
It got so bad that the girl started to sell the woodwork she had done to the merchants and in exchange bought more screwdrivers and tools from them.
In the end they had to relent.
Since their daughter's interest was so clearly focused on the new technology, they went and bought her some metal and the tools to work with it. Her father even went as far as to commission a book about mechanics to help his daugher along in her path.
After that, there were no more problems with her vandalizing random objects. She had now her own projects in work and was building a lot of new stuff that was supposed to help her family live a happy and comfortable life but just as often as not caused quite the chaos.
To her parents surprise, Kohengi didn't just plunge into the new work with force, but she also kept her old habits going of working with wood and thread, though to a much lower degree. Most of all they noticed that Kohengi was looking at the new technology not as something new but with the eyes of tradition.
Just like how the plants they used to weave clothing had a soul and by weaving it into clothing the soul of the plant connected with the soul of the weaver, leaving both souls enriched by the experience, the work with the metal and oil, with screws and gears, enriched Kohengi's soul and the soul of her creations. Even the elders who had opposed the new technology stuff for reasons of them being unnatural and against their believes and traditions began to see the inventions with new eyes.
Mostly they saw that Kohengi was causing problems again with her antics, but they couldn't deny that there was a lot of heart in her works.
Then on the day of her 20thest birthday, Kohengi packed her suitcase (an old thing some traveller had left behind) and took a ship that had brought tourists to the island in order to go on a journey of finding out what interesting thing the world had to offer.
The watch she had made herself was in her pocket and her suitcase was heavy with the many metal tools and other basic tinkering necessities. She had almost not been able to fit in enough clothing because her tools had needed so much space and the end result was a suitcase that was bursting at the seams and so heavy she could barely lift it.
With a passionate good-bye to her parents, Kohengi left on her journey and has been traveling every since, developping her craft and finding new and interesting things to tinker on.