Post by Cirrus on Feb 5, 2012 5:44:30 GMT -5
SAFE-KEEPING
Being the hold-all of arts on BV, the CnT has kindly agreed to keep the stylings of Moshicus safe within its walls. Codes are subject to artistic licence, but the original will always remain. Expect a post template out of gratitude, perhaps...
Member Information
Member Username: Moshicus
Member Age: 21
[/color]Member Username: Moshicus
Member Age: 21
[style=background-color: #736AFF; color: #FFFFFF; border-top: 5px solid #79BAEC; font-family: verdana; font-size: 10px; text-align: justify; padding: 5px; border-bottom: 5px solid #79BAEC;] [style=background-color:#82CAFF; color:#FFFFFF; font-family:Century; font-size:30px; letter-spacing:-2.0; width:400px; padding-left:5px;] Laskaris E. Weiss Basic Information |
"Oh, that's not at all patronizing, is it?"[/color]
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Character Name: Laskaris E. Weiss
Character Epithet:
Height: 4'1" (I have no idea on the relative age/heights for kids)
Weight: 92 lbs (Similarly clueless)
Age: 12
Gender: Male
Character Alignment: Neutral/Good
Character Race: Human
Date of Birth: Febuary 1st
Character Sign: Aquarius
Commonly Associated Numbers:
Commonly Associated Color: Orange.
Associated Animal: Rabbit.
Smells Like:
Favourite Type of Island: City Islands.
Favourite Foods: Chocolate.
Character Job: Thief, with a budding interest in invention.
Personal Jolly Roger: Here.
Character Bounty: None.
Character Development Information
"Adults can never get anything done."[/color]
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Physical Tendencies:
Mental Tendencies:
Character Voyages
Character Class: E
Character Experience Points: 0/100
Character Story
"I can't go back. Only forward."[/color]
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Island of Birth: Por Vora
Which Blue: (Undecided)
Personality:
Despite his age, Weiss has been drilled in the subtleties of trade, negotiation, and large to small scale economics. As such, he is very good at finding items he needs, and more importantly, finding them at a good price. He is very frugal, and dislikes people who spend their money needlessly. Even if he has a great deal of cash on him, he is unlikely to part with it without due cause.
Not-So Innocent:
Being a kid is both an advantage and a disadvantage at the same time. On one hand, most adults rarely take what Weiss says seriously. On the other hand, they rarely regard him as a threat, which can be a costly mistake on their part. He is something of a prideful boy, but he is perfectly willing to play the role of the lost and crying child if it suits him.
Hates Marines:
For reasons he is unlikely to divulge, Weiss holds a burning hatred for the World Navy, the World Nobles, and pretty much anyone and anything connected to either. He may not be strong enough to oppose them openly, but he will go out of his way to make their lives as hard as possible.
All That Glitters, even the Stars...:
While he initially only did it to survive, Weiss has grown rather fond of parting pompous nobles from their belongings, to the point of almost performing robberies out of principle. He always targets their most prized and valuable possession; the one that will hurt them the most to lose. Generally he targets people he knows bully and take advantage of those less wealthy than themselves, but he doesn't split hairs about the immorality of his actions.
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Appearance:
Physically, he is about the same size and build as other boys his age, perhaps a bit shorter. He does spend a good chunk of his time running away from one thing or another, so he is rather lean. He tends to wear comfortable shirts and shorts in the day to day, though he prefers his orange sweatshirt above all else, as it has a swirl pattern on it he believes matches his eyes. His likes tennis shoes, but has a special pair of padded footwear he employs when sneaking around. Has an odd fascination with making all his shoes steel-toed.
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Combat Information
"Tag. You're it."[/color]
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Fighting Style
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Normal Weapons
The process is easily repetable, but it takes a lengthy amount of time (About 20-30 "cranks" of the taser) to produce a noteworthy charge, and even that depletes rapidly if not employed. It is designed to be used in one hand, and usually not in open combat.
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Advanced Weapons
Non-Weapon Items
Length: 14 inches from tip to tail
One of the three treasures Weiss stole when he escaped from the Sigurd Estates. The Dictator Gecko is a rare creature that orginates from an island in the Grand Line, whose species have been exported all across of the ocean because of the substance they produce as a defense mechanism. Called "White Honey", this milky liquid is produced by glands under the creature's tongue, and can be distilled into some of the most delicious and highly sought after alcohols on the planet. Because of this, many nobles will pay inordinate sums to own a Gecko themselves: an unending supply of honey to satiate their tastes. It is said the older a gecko is, the more potent its honey. Unfortunately, Dictator Geckoes are sensitive to their environment, and don't survive very long in captivity. This cycle of greed has resulting in the poaching of a majority of the species, a fact which only drives up the price of white honey wines, and makes owning one of these creatures that much more desirable.
Runt was still an egg when he was stuffed inside a canvas bag, and carted out of the collection. At the time, Weiss did not realize the value of the egg. It had just been an impulse on his part. The egg had just seemed so small and lonely, sitting there. It was quite the surprise when it hatched a few weeks later. The creature immediately imprinted on the boy, and they became inseperable.
The gecko mostly eats bugs, though he has been known to try and steal a bit of human foods on occasion. The creature spends most of its time either sleeping in one of his owner's pockets, or lazily draping across over one of his shoulders as to sun itself. Though it is very young, Runt does produce white honey, but only in very minute quantities.
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Rabbit-Head Coin
Bandit Mask
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Devil Fruit
DF Acceptance Thread Link: Here.
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Techniques
Weiss's only real attack. Employing his steel-toed shoes, he kicks the target in the shins. Doesn't leave much more than a nasty bruise, but it will certainly distract them long enough for him to get away.
Tiny legs.[/ul]
Deadbolt Unlock:
Allows the user to unlock an object indefinitely. An object deadbolted cannot be locked again by conventional means, even if the person attempting has the right key or combination. The user can re-lock a deadlock lock, but takes longer than a regular one. Using Deadbolt Unlock leaves the image of a white keyhole on the object where the user's hand touched. It disappears of the lock is broken.
While it is true that the lock will not lock again for anyone but the user, there is nothing to stop someone from simply destroying the lock or whatever it is connected to.[/ul]
Deadbolt Lock:
Allows the user to lock an object indefinitely. An object deadbolted cannot be opened by conventional means, even if the person attempting has the right key or combination. The user can unlock a deadlock lock, but takes longer than a regular one. Using Deadbolt Lock leaves the image of a black keyhole on the object where the user's hand touched. It disappears of the lock is broken.
While it is true that the lock will not open for anyone but the user, there is nothing to stop someone from simply destroying the lock or whatever it is connected to.[/ul]
Movement Lock:
Allows the user to lock a person or object's movements by touching them. An object in motion when locked will lose all momentum and remain still. A person locked will not be able to move, but they will still be able to speak, break, and activate devil fruit abilities. Any momentum applied to them after the lock starts affects them normally.
The user has to have a good grip on their target to initiate the lock. A locked person regains mobility immediately after contact with the user has been broken.[/ul]
Ground Lock:
Allows the user to create a lock between an object and the ground immediately around it. The locked target will resist any momentum applied to it as if it is rooted to the ground.
The strength of the root is largely dependent on the material the ground consists of. Rock ground would provide a solid root, while standing in snow would create a flimsy one. Because of the nature of force, a locked object takes more damage from an attack because it is attempting to "resist" the momentum the blow transfers into it.[/ul]
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Advanced Abilities
Team/Combination Techniques
Background/History
"...I didn't need them. I can make it on my own."[/color]
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Character Relationships:
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Laskaris Komnene:
Lazzi:
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Runt:
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Character's Crew Nakama:
Character Goal:
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Character History:
In that house, nothing less than perfection was tolerated. He was forced to rise with the sun to attend breakfast, a completely superficial affair that generally proceeded in silence. Then he was whisked away to be drilled in the way of business and economics. As the sole heir to the Laskaris shipping empire, he was to be groomed into the model industrialist. In the afternoons, he was drilled in proper noble's etiquette: The traditional greetings and responses of different ceremonies, how to adress people of lower or higher class than yourself, the extensive titles belonging to people of note. He had an hour or so's free time at the afternoon's end, which he was "encouraged" to spend studying maps of the Four Blues, their islands, and the commidities produced on each. Once a week, always on different days, his father would call him to his study after dinner, and test him on what he had learned. There were severe consequences for every question missed.
This was the manner in which Weiss was raised. Dettached and cold. He might have continued on with that life, if he hadn't met a certain person. One of the sevant's children, whom he stumbled over out in the garden while studying the market prices for coniferous lumber. He had been playing a game with the other kids, chasing after one another between the rows of greenry. The others all froze as soon as they saw the lord's son staring at them, almost as if they expected him to get them in trouble. In truth, he was just as paralyzed as they were, having never had the change to interact with people his age before. The one who broke the ice was a boy named Lazzi, who exhibited none of the diffidence most servants bore, and was quick to clap him on the shoulder and ask if he wanted to play. Another moment of tense silence, Weiss swallowed his nervousness and nodded. It was enough.
Weiss was late to dinner that night, and was punished accordingly. He went to bed tired, worn, and hungry from the missed meal, but his grin couldn't have been any wider. It became a regular thing, for him to meet the other children after his afternoon studies to participate in their games, and light-footed exploration of the estate's grounds. Tardiness became a more regular occurance for him; showing up late to lessons, with leaves in his hair and tears in his clothing. His tutors were more accomodating with his new adventerous streak, but his father only grew more and more severe with each transgression. It reached a point where he truly thought the man's punishment could not get any worse.
He wouldn't find out just how cold a man his father was until a dark afternoon, a few weeks later, when the light of the sun had been stolen by a blanket of grey clouds. When he went to meet at their usual spot in the gardens, none of the other kids were there. He waited for ten minutes or so, hoping they had just been delayed by something, but they did not come. Confused, he wandered around looking for some sort of sign for where they had gone. It was then that he heard a commotion at the front gates. Peeking around a corner, he saw a crowd of people gathered around, murmuring quietly. The staff were there, arms wrapped around their children protectively, as the kids sobbed. His father too, stone-faced as ever. But, even stranger were the Marines standing in the center of the mob, placing cuffs on someone, but he couldn't make out who from his perch. Abandoning caution, he moved to join the crowd, and discern exactly what was going on. That was when he noticed.
It was Lazzi the Marines were arresting. From the muffled conversations, it seemed that he had been charged with stealing tens of thousands of berri's worth of property from the Laskari Family, and would be jailed for his offense without trial. It was ridiculous. He knew, heck everyone knew Lazzi hadn't done anything wrong. But apparently the Marines had implied that anyone raising too much of a fuss could be labelled as one of the criminal's accomplices, which was enough to keep them quiet. But not him. Not Weiss. This wasn't fair, his best friend, his first friend. It wasn't fair! He shouted, kicked, and screamed with all his might, but the servants simple held him back, a sad look on their faces. The marines looked at him, but did not response to his wails. They simply turned and pulled their child prisoner away. Lazzi was probably the only one who wasn't crying. Even as they dragged him to the prison cart, he had a calm smile on his face. Weiss couldn't understand it. When the Marines drove off, the fight left him, and he let himself fall limp.
The men and women there dispersed slowly, tugging the arms of their wet-faced children. When they had all left, his father spoke, in a tone as rough as gravel. He told him that he should not let such petty things distract him from his studies, or next time his punishment would be ten times as harsh. And then he left him there.
It was then, staring up at the murky sky, that Weiss found his resolve. Hatred that never should have been in a child burned and bubbled in his gut. It made him feel both strong and sick, like something foul had crawled down his mouth, and was kicking violently inside him. It was a drive. To leave. To get away from this. He wasn't sure where, or how, he just had to get away. He did not wait to act, not one more day, hour, or minute. That night, in the midst of torrential rain, he packed the few things that were important to him and left. But not before sneaking into his father's study, where the man displayed some of his more valuable treasures: An easy task for the lord's son, as no servant would question why he needed the key at such an hour. Not with that dead-set look on his face. The room once seemed to be a symbol of elegance and nobility to him, now it seemed like just a facade, the snake hiding in a bed of roses. Taking up a metal candlestick, he shattered the cases, taking all sorts of trinkets, but he paid special care to the three things he knew had cost his father the most: A fruit, said to be rarer than any other, an egg, from which great wealth supposedly sprung, and a thick rabbit-faced coin, that was supposed to bring luck to whoever held it. He quickly packed them into his case, relocked the study, and ran. Away from his life, his family, and everything else, he ran. He managed to get off the island, using his extensive knowledge of trade and his pilfered goods to secure passage, and kept running.
It took him a full year of island hopping before he felt safe enough to settle somewhere. And another year to stop looking over his shoulder. By that time he had spent most of what he had taken from his father. But he was just a kid. Weiss had no one to support him, and no trade skills with which to make money (As no one was going to hire a child to run their business). But what he did have was the fruit. A Devil Fruit, it was called, and it granted him a powerful boon. Doors and locks became no obstacle to him. And since he had nothing else to turn to, he went back to what had gotten him this far in the first place: Stealing. Not from the poor or middle class, no, he took from the nobles. The ridiculously rich, who even if he took their greatest jewels, would still be living comfortably for the rest of their lives. And from Marines too, dirty bastards. They claimed to serve the people, but readily accepted bribes and positions of influence from any noble who offered. They were nothing but hired thugs, living off the wealth of the people, while oppressing them at the same time. He took particular pleasure in making them his target. They had it coming after all.
Which leaves him where he is now. Staying in the middle of a bustling city, making targets of wealthy businessmen and corrupt marines alike, though his actions never really made any difference in their dirty business practices, never really dealt any real punishment. Weiss is aware of this, and it frustrates him to no end. But he doesn't really know what else to do...
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