Post by Niro on Apr 23, 2022 21:27:21 GMT -5
Niro's Scallywags
General Information
- E Class
- Revolutionary, Doctor of Unaffiliated
- 1/2 Lunarian - 1/2 Human Hybrid, Male, 25 years old
- Bounty: N/A
- #DC143C
Abilities and Personality
- Dane has turned into a Paste Man due to his consumption of the Nori Nori no Mi. The Nori Nori no Mi is a Special Paramecia that grants Dane the ability to become, produce, and manipulate paste.
- Dane is a warmer person than his gruff image portrays and finds it hard to ignore someone in need of help, even to the point of putting himself at risk in extreme cases.
{Possible Dane plotlines}Blues (island count and location subject to change)
Toroa - Pirate crew hired through an intermediary to capture slaves, lack of marines/marines ignore it due to knowing there's a bigger fish running it. Interfere with their operation through covert methods at first then actual fight.
Bust some captured revolutionaries/pirates out of a local jail while marines are busy with something else.
Jellyfish or some other sea animal swarm that covers the boat/vessel and brainwashes the crew. Alcohol/citrus removes the brainwashing.
Whirlpools caused by eel sea king creates issue in sea lanes.
Beast tamer pirates release beasts on a town and pose as hunters to collect a reward.
Druid pirates that try to capture crews of other vessels and sacrifice them to sea kings.
Sea monster hunting, ship wreck hunting/recovery, escort goods, treasure hunt, set up info network by befriending someone on each island, message delivery.
Open Seas - Search through ship of pirate crew and find orders to rendezvous with another middle man to drop off recently caught slaves. Fight with middle man, think that's it and no one else is above them, find out later they're just a notch on the totem pole. Find notes on middle man's ship about running into a revolutionary base camp.
Ohara - Travel to based off the clue found aboard middle man's ship but find base camp abandoned. Find evidence of base camp, a struggle, and an evacuation before being attacked by an experiment. Fight experiment, search through rest of camp and find a journal with his father's handwriting dated only a few weeks ago. Mentions travel to a coded location.
Winchester Island - Travel to after decoding the note and find island in conflict. Join up with the pirates to help fight against marines on the island in exchange for info on revolutionary ship that passed through some time ago.
Shivre Island - Get caught up in city during a bandit raid.
Sedna Island - Barter for supplies for a nearby revolutionary ship in exchange for info on where father went.
Grand Line Saga (island count subject to increase)
Inlet Grove Stop - Get ship coated/resupplied while doing so get noticed by group of slavery pirates who worked with crew taken out in the Blues. Get into a fight with them and forced to run from island due to fight drawing marine attention.
Kenzan Island - Get involved in Longarm Tribe on Kenzan Island. A revolutionary member who was close to his father was spotted on island, get dragged into conflict with mystics. Run into slavery pirates again.
Flint Island - Chase slavers back to base. Fight boss man.
Toroa - Pirate crew hired through an intermediary to capture slaves, lack of marines/marines ignore it due to knowing there's a bigger fish running it. Interfere with their operation through covert methods at first then actual fight.
Bust some captured revolutionaries/pirates out of a local jail while marines are busy with something else.
Jellyfish or some other sea animal swarm that covers the boat/vessel and brainwashes the crew. Alcohol/citrus removes the brainwashing.
Whirlpools caused by eel sea king creates issue in sea lanes.
Beast tamer pirates release beasts on a town and pose as hunters to collect a reward.
Druid pirates that try to capture crews of other vessels and sacrifice them to sea kings.
Sea monster hunting, ship wreck hunting/recovery, escort goods, treasure hunt, set up info network by befriending someone on each island, message delivery.
Open Seas - Search through ship of pirate crew and find orders to rendezvous with another middle man to drop off recently caught slaves. Fight with middle man, think that's it and no one else is above them, find out later they're just a notch on the totem pole. Find notes on middle man's ship about running into a revolutionary base camp.
Ohara - Travel to based off the clue found aboard middle man's ship but find base camp abandoned. Find evidence of base camp, a struggle, and an evacuation before being attacked by an experiment. Fight experiment, search through rest of camp and find a journal with his father's handwriting dated only a few weeks ago. Mentions travel to a coded location.
Winchester Island - Travel to after decoding the note and find island in conflict. Join up with the pirates to help fight against marines on the island in exchange for info on revolutionary ship that passed through some time ago.
Shivre Island - Get caught up in city during a bandit raid.
Sedna Island - Barter for supplies for a nearby revolutionary ship in exchange for info on where father went.
Grand Line Saga (island count subject to increase)
Inlet Grove Stop - Get ship coated/resupplied while doing so get noticed by group of slavery pirates who worked with crew taken out in the Blues. Get into a fight with them and forced to run from island due to fight drawing marine attention.
Kenzan Island - Get involved in Longarm Tribe on Kenzan Island. A revolutionary member who was close to his father was spotted on island, get dragged into conflict with mystics. Run into slavery pirates again.
Flint Island - Chase slavers back to base. Fight boss man.
General Information
- E Class
- Pirate, Shipwright of Unaffiliated
- Human, Male, 19 years old
- Bounty: N/A
- #940839
Abilities and Personality
- Vincent has no unique abilities; he relies on his gun and blade to get through whichever situation he finds himself in.
- Standoffish at first, Vincent is quick to warm up to those who break past his self-imposed barriers.