Post by Vio on Dec 26, 2017 12:36:22 GMT -5
Welcome to the Shipyard! Here’s where you can purchase new vessels and vehicles, either for yourself or as a crew, and upgrade existing craft to the next level. Before you start, you’ll need to create a new thread in the Shipyard Board. This will serve as the profile for your vessel, and later be used to purchase upgrades and extensions for it. Make sure to name the thread after the ship (e.g. “Oro Jackson”). All the necessary information can be found in the template below:[div align="center"][font size="3"][b]<Vessel’s Name>[/b][/font][/div]
[hr]
[b]Ownership:–[/b]
[b]Class:–[/b]
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[font size="2"][b]Appearance:–[/b][/font]
[font size="2"][b]Traits:–[/b][/font]
[font size="2"][b]Advancements:–[/b][/font]
[font size="2"][b]Assets:–[/b][/font]
Here’s a breakdown of what everything in a ship’s profile means:
<Vessel’s Name>
As per usual, just replace this bit with the name of the craft! You can remove the <> too!
Ownership
Who does this ship belong to? Name and link the owning character or group.
Class
The vessel’s Class — ranging from “E” to “X” — determines how capable a craft is and how high a quality it possesses. A higher Class means it’s more capable in different regards, and a ship’s Class cannot exceed that of its owner.
Appearance
What does the ship look like! Simple enough: Consider such features as the figurehead, the sails, and more! Don’t overdo it if you don’t want to, but some discernible features of its design are always useful for both you and your crew!
Traits
What the ship’s Traits? A default “E” Class ship starts with two Traits, and they represent the basic physical capabilities of the vessel that set it apart from others, such as being speedy, durable, or being larger than the average ship!
Advancements
What Advancements does the ship have? Advancements are only available to a ship of “D” Class or higher. You can read more information on Ship Advancements further below!
Assets
What kinds of weapons, defenses, utilities, and the like is the ship equipped with? Most ships are outfitted with basic cannons, but these should still be listed! There are a wide variety of Assets, which are explained further below!
Ship Classes
A ship’s Class determines a few things about the vessel and its capabilities. A ship has a number of Traits based on its current Class, and gains access to additional features as its Class increases! The table below shows the full cost of a ship at a particular Class, the number of Traits it will have at that Class, and the amount of Rebate the ship will gain:
Class X-Poinz Cost Traits Rebate Gained “E” 300 2 100 “D” 600 3 200 “C” 1,200 4 400 “B” 1,800 5 600 “A” 2,700 6 900 “S” 3,600 7 1,200 “SS” 4,800 8 1,600 “SSS” 6,000 9 2,000 “X” 7,500 10 2,500
Remember! A ship’s Class cannot be higher than the current Class of its owner, whether that’s an individual, crew, or an organization. You can apply to upgrade ships at any point, increasing its Class by one or more steps by paying the difference in X-Poinz costs. For example, if you already have a Class “D” ship and wish to upgrade it to Class “C”, you’ll only need to pay the difference of 600 X-Poinz to do so, rather than paying the full cost of the intended Class. The amount of additional Rebate gained is also worked out in the same method, so in this example you would gain an additional 200 Rebate for the ship.
Ship Rebate is a form of Rebate X-Poinz that can be used exclusively to purchase Assets for the ship.
Traits
A ship’s Traits represent its basic physical capabilities, just like a character’s Traits would. A Trait can be any one thing that sets the ship apart from others like it. For example, a ship might be Swift and capable of cruising along the waves at a faster rate than others, or it could be Durable and capable of taking more damage than the average vessel. Another possible Trait could make the ship a Large Vessel, making it more comfortable for larger crews or specific races like Giants, who normally would take up most of an average ship. The number of Traits a ship has starts at two for a Class “E” ship, and increases by one for each Class beyond that.
Advancements
Some ships are heavily modified and unlike most other vessels, having been extensively augmented or fundamentally altered to gain additional capabilities. Usually, these changes are entirely permanent features that cannot be readily removed from a ship, becoming a major part of its structure.
Starting from Class “D”, ships gain access to Advancements, which requires an additional X-Poinz cost and provides some Rebate for the ship in return. Advancements can vary heavily in what they allow and some specific examples require that the ship already has a certain Class or set of capabilities before they can be purchased. Like other Advancement systems on Bon Voyage, you can purchase these upgrades sequentially and are not required to buy them in order to increase the ship’s current Class—they are optional improvements to the ship!
The below table shows you the Advancement’s level, minimum Class requirement, cost, and Rebate provided. All listed values are totals, so increasing to the next level requires you to spend the difference, and you’ll gain the difference for Rebate.
Advancement Total Cost Class Rebate Gained First 150 “D” 50 Second 375 “C” 125 Third 675 “B” 225 Fourth 1,050 “A” 350 Fifth 1,500 “S” 500
Below are some example Advancements and what they allow, as well as particular requirements, limitations, and examples:
Submarine
Requires: Class “C” Ship
The ship’s hull and structures have been modified to enable basic underwater propulsion and to make the ship watertight, allowing it to travel beneath the waves as well as on top of them. A ship that has been modified into a submarine cannot be given the Landcrawler or Airship Advancements. Examples from the series include Wapol’s Bliking and the Heart Pirates’ Polar Tang.
Landcrawler
Requires: Class “C” Ship
Reinforced sufficiently and equipped with specific mechanisms, the ship is capable of traversing not only the seas, but also the land itself! Whether achieved through deployable wheels or tracks, or some other form of locomotion, it can travel on solid ground. A landcrawler cannot be given the Submarine or Airship Advancements. An example from canon is the Fire Tank Pirates’ Nostra Castello.
Airship
Requires: Class “C” Ship
Restructured and lighter than normal ships, this vessel is now capable of parting from the waters and achieving flight through some means, such as a massive balloon filled with lighter-than-air gas. An airship cannot be given the Submarine or Landcrawler Advancements. Examples from canon include Enel’s Ark Maxim and Caesar Clown’s Flying Gas Balloon.
Living Vessel
No Prerequisite
The ship’s structure has either been built onto or into a sufficiently large animal, such as a massive turtle or even a whale! This not only allows the ship to move of its own accord, as it’s a sentient being, but adds some interesting elements to the ship itself. If an animal is capable of moving on land, diving underwater, or even flying, then you’ll still need to give the ship the appropriate Advancement to enable this feature. You can also choose to subvert expectations and make an aquatic animal ship an airship, if you wanted!
Klabautermann
No Prerequisite
Due to care and compassion and respect from its crew, the ship’s spirit has manifested in the form of the Klabautermann. Though elusive due to the fact that seeing it means the ship is doomed, the Klabautermann itself can aid the crew indirectly by performing basic repairs when they aren’t present, and even steering the ship on the right path when it senses its crew need it. The Going Merry is a demonstration of the Klabautermann at work, both when Usopp witnessed it on Skypiea, and when the brave little vessel made its way to pick up the Strawhat Pirates from Enies Lobby! A Living Ship, being more or less an animal, cannot have a Klabautermann.
Legendary Trait
Requires: Class “C”/“S”/“X” Ship
An Advancement that allows a ship to upgrade one of its normal Traits to a Legendary Trait. This option can be selected up to three times, each new instance requiring that the ship be at least the Class mentioned in the requirement. For example, a ship’s hull could be made out of exceptionally durable timber such as Adam Wood, helping it resist damage that would, like the Thousand Sunny. Alternatively, you might want to make a ship even bigger so it can accommodate massive weapons and a massive (Giant) crew.
Island Ship
Requires: Class “S” Ship + Legendary Size
The most ridiculous structures capable of sailing the seas are vessels that either were once islands, or engineering marvels on the scale of such things. Much larger than any other vessel, these incredible structures can house massive crews and organizations, gargantuan weapons, and even house smaller fleets. The prime example of this is Thriller Bark, an ‘island’ visited by the Strawhat Pirates that originated from the West Blue.
What’s on this list isn’t the end of it! Many other possibilities exist, all depending on what you want of a ship and how it could function!
Assets
A ship’s Assets are various additional functions and features of a ship, populating its hull and decks, and range from something as simple as cannons to more elaborate and unique weapons. Assets can be ship utilities, such as a propulsion system like paddlewheels or a screw, or other special equipment. Assets are extremely variable in what they are, but it should be noted that they are mostly minor modifications, attachments, or additions to a ship. A ship can have any number of Assets, providing it can reasonably house them, and these come at a cost.
The table below shows the Rank of an Asset, its X-Poinz Cost for that Rank, and the minimum Class that the ship needs to be in order to house Assets of that Rank:
Rank X-Poinz Cost Minimum Class 1 75 “E” 2 200 “E” 3 350 “D” 4 525 “C” 5 725 “B” 6 950 “A” 7 1,200 “S”
An Asset’s Rank is determined by any special functions or effects it has, in the same way that Equipment is determined. This is done by dividing these effects into two categories — “Trait-like” Qualities and “Aspect-like” Qualities — which increase the Rank of the Asset by 1 or 2, respectively. Assets can have multiple Qualities, further increasing their Rank.
Assets are extremely variable in what they are. They aren’t limited solely to weapons and attachments to your ship, and can include such things as supporting vehicles, the Seastone lining on a hull, special types of cannon ammunition, animals that tow or tend to your ship, and groups of nondescript crew. The possibilities are theoretically endless and designed with the ship’s needs and wants in mind, limited only by a bit of logic and the Class and cost requirements. Similarly, Assets can be upgraded and variations can be made!