Post by Vio on Jul 30, 2017 6:49:46 GMT -5
Hey, everybody!
So, in lieu of some recent discussions we’ve had regarding some of our site’s current systems, the staff body has decided that maybe we’re in a bit of a hole. As much as we’ve tried, reconditioning Bon Voyage’s current systems has been both a huge undertaking and a difficult thing for us to keep on top of, though I feel we’ve generally done a good job where we can.
Now, however, we’re looking at it all with a fresh mindset. Bon Voyage is struggling in a way that most probably can’t see, and it’s not just due to the fact that we haven’t advertised as much recently. The site’s old and, really, so are its core systems. With every improvement we’ve made, we’ve unintentionally complicated things for ourselves, and then we’ve tried to simplify those changes to optimise the site. All in all, it’s time the site got its largest overhaul; a complete systematic rebuild from the ground up, doing away with the points of contention that have been making things increasingly difficult for us.
I know a lot of you are probably used to the site’s current ways and, even after the overhaul, we fully intend to keep the storytelling aspect on the fore. Bon Voyage has always been about storytelling, character development and having fun; we’ve always shunned combat systems and hard statistics and we don’t intend to change that. What we do aim to do is make character progression more flexible, while still maintaining that sense of achievement and reaching new heights that the current Class & Experience system has enforced.
So, enough of my ramblings; here’s the gist of what’s most likely going to be happening:
Say Goodbye to Experience, Beri & Poinz!
The core issue we’ve stumbled upon is that the site has too many currencies; a total of three where only one would really suffice. Because of current systems, a strange divide exists between characters of different walks, and that’s forced us to implement additional limitations on certain items which makes them seem far less accessible than we’d really like them to be. It makes it far too easy for a jack-of-all-trades character to exist and gain a massive advantage (through the use of multiple currencies) over characters of a primarily skill-based or technology-based archetype.
Our proposed solution is the eradication of Beri and Poinz, essentially merging everything into Experience (which we’ve been calling X-Poinz or XPz.). This puts all characters, no matter the walk, on an equal footing. A character can be diverse as you’d like, but no longer can they one-to-one a character of a more focused style and still have benefits that put them above and beyond what should be considered normal for their level.
The idea is that these new X-Poinz will serve as a blanket term for a character’s experience, honed skill and proficiency in various facets. More on what this means below:
X-Poinz, The New System
The general new concept is that, rather than earning a set amount of Experience and then gaining things freely based on what you’ve accrued, characters instead earn and then spend what they’ve earned on new things, upgrading old things and the like. Essentially, view it as a point buy system; garner enough points and dedicate them to something new!
X-Poinz can be spent on equipment, techniques and more. To this end, it could represent hours of training poured into developing a new attack, research and experimentation into crafting a new weapon, or perhaps simply looking into purchasing something special from a merchant. It covers all bases and equalises everything; while a technology-orientated character spends hours cooped up, creating new devices, a skilled swordsman might spend those hours instead on honing their existing strength and technique.
Exact numbers have yet to be ironed out, but we’re basically looking at classing everything within a bracket (or Rank) from 1 to 10, which reflects the amount of effort, luck and such needed to learn, construct or find things. We’re looking (at the moment) at the cost of something being equal to its Rank multiplied by 50.
There’s more to this!
Class System No More?
With the creation of the X-Poinz system, one of the cores (and another slight problem child) of Bon Voyage also gets some heavy adjustments. Characters themselves will no longer be measured by their Class and accumulated Experience, but rather by their natural progression via the XPz system. The rumoured “E-Class Hell” will straight up be no more, but the option of starting as a weak, normal human (or whatever you are) remains to those who wish to adopt it.
Instead of Class, all characters will begin with 300 X-Poinz to spend on starting equipment and techniques. For those of you more familiar with the system, you might realise that that’s well into D Class by our current standards. Well, it is and it isn’t (as explained a bit further down). Bare in mind you aren’t forced to spend it on creation and you won’t lose it for not doing so.
The general idea behind this system change is that, if you really want to have a character who starts strong, you can. However, you’re also paying something of a price by burning all of your starter funds on a small handful of things. It should also be noted that Rank 0 items and such exist; a simple sword isn’t worth burning this on when it’s readily available to the masses. The rarer and more advanced the equipment, the more it’ll set you back; the same applies to techniques.
Devil Fruits, Extraordinary Fighting Styles & Overdrives
Here’s a big feature of the new system. All of the above (and some other things) are going to be scrapped and reiterated via a new, all-encompassing Fighting Style system. Fighting Styles will now actually matter a lot more and, rather than the character, it’ll be the Fighting Style that has a Class. A character’s Fighting Style offers them a unique flavour and, in many cases throughout canon, characters have developed special skills from what they already know. The prime examples are the Monster Trio of the Strawhat Pirates!
Luffy
The future Pirate King’s own Fighting Style encompasses creativity, unarmed combat and (most importantly) the Gomu Gomu no Mi. It’s through his rubbery body that he’s able to do so much, from stretching strikes to elasticated blows and everything imaginable that sits between the extremes! For so long we’ve classed Luffy’s Gears (Second, Third and Fourth) as Overdrives - additional Advanced Abilities - but the reality of it as that we might’ve been working too hard to classify such things. What do all of Luffy’s Gears rely upon? His Devil Fruit! For Luffy, his Gears are extensions and upgrades to his Fighting Style where his normal capabilities just don’t cut it. When he needs that added speed, power and durability, he pushes himself to extremes to do so. His Fighting Style never changes, but it does adapt!
Zoro
Practitioner of the Three Sword Style, Zoro’s Fighting Style is already quite extraordinary in its own right, and further development of it proved that even the simplest of styles can become downright bizarre after training! Zoro’s most unusual, supernatural techniques are all a part of his swordsmanship, so why didn’t we classify that as an XFS? Well, now we won’t have to. Just like Luffy, Zoro’s techniques are advancements of his personal style; even Asura - Nine Sword Style - can be seen as an otherworldly advancement of his abilities.
Sanji
Sanji’s Black Leg Style is the most simplistic of the lot, but even then his abilities are ridiculous. He was able to break through Blueno’s Tekkai with one of his attacks and has further demonstrated some unusual techniques, but one of the most iconic things he’s done was amplify the power of his Black Leg Style by applying some heat! Diable Jambe can easily be considered an advancement of his standard style, as with Luffy and Zoro, for when he needs it most!
To this end, each character should have a Fighting Style of their own, and it is via that that they’ll be able to achieve greater heights. It could be a style orientated around raw skill and strength, or maybe it’s more about technology and smarts? That’s up to you, so long as it’s not insanely diverse!
Fighting Styles will be eligible for upgrades as you accumulate more X-Poinz; you’ll be able to spend some of what you’ve earned (in total) on enhancements to your existing style, to push it up through the ranks and gain access to more things. While heavily in development, my general idea is that you’d be able to unlock a couple of extra things with every upgrade and thus develop techniques and such based on those new attributes. For example, Zoro might’ve upgraded his Fighting Style at some point during the Alabasta Arc, unlocking the ability to cut steel. Later, during Skypiea, he did the same again and unlocked his ability to unleash Flying Slash attacks! This is the kind of flexible progression we’re looking at.
Grading Overhaul
Outside of our various currencies, Grading is actually part of the problem in its own unique, weird way. Despite having a good rubric, two Graders can offer drastically different opinions and give differing results for the same thread. Whether they intend it or not, there’s two camps - scrutiny and leniency - and try as they might they’re still only human. It’s hard to achieve such a balance.
So, will we do away with Grading? No. It’s something the site actually needs, oddly enough, and some people benefit from it more than others. However, Grading’s also a tough job to take on (I know I’ve done it a few times myself). The concept is a simplified ideal; characters earn X-Poinz per post, based on their location. As it stands, we’re looking at 10/Post in the Blue Seas, 15/Post in the Grand Line and 20/Post in the New World. This is to help make progression seem more tantalising without actually punishing people - don’t overshoot just because the reward seems greater, either!
Quality bonuses/penalties will still exist, but they’ll be less massive. Right now, they can contribute to a difference of over 25% between two individuals through a single thread, so we want to diminish that somewhat to help people keep up without letting others shoot far ahead. It’s been suggested so far that a range of about 30% (-15% to +15%) of a thread’s total XPz score be applied for violations of rules and high quality storytelling. It’s not a drastic amount early on and can balance out later.
Crew Funds
With the removal of the Beri system, one hurdle we ran into was crews. Normally, if a crew wanted a ship, they’d share the cost between themselves. Without a hard monetary system, that’s very difficult, and nobody would be particularly fond of giving up their own character’s chances at progression for the sake of their crew, even if they’re a noble sort. We came up with a compromise, and that’s the idea that a crew, division or whatever you want to call it can earn X-Poinz separately.
As members of a particular crew partake in adventures, a portion of what they earn is copied over to their respective crew’s personal funds. With those funds, the crew can then purchase new things (vessels, upgrades to their ships, high-tier NPCs and such) to boost their crew’s capabilities. This also allows for crew members to split up and still earn for their crew; though it should probably be obvious that the crew sticking together might earn more than each member going it alone!
So, that’s all I have to say right now. There’s no fixed date on when any of this will be implemented, and it’s definitely unlikely to come about before this year’s out, given how much needs to be ironed out. If anyone has any questions, suggestions and the like, now and here is the time to shout it out! The more feedback we get on this, the more likely it is to come about sooner and be better suited to you (the players) whom this will affect!